Marbrien on 5/4/2020 at 10:06
Thanks, I will give that a try. But there is no Throne Room on the map. How do I get there?
OK, cancel that. It seems from what DirkBogan said I cannot proceed after all.
The maker(s) of Feast Of Pilgrims took a save game from myself and, I think, at least one other player, found an issue, and then put out a new version of the mission, which I haven't tried yet. I think the issue was that saves made after 3 hours of playing were causing crashes.
The author(s) of The Pursuance Of An Inscrutable Reciprocity showed no interest in my problem, but it was clear from the thread that other players had been having issues at the same point in the first mission.
So I don't think it is simply my install.
DirkBogan on 5/4/2020 at 10:08
That will be apparent when the door with Karras' face opens.
Karras35 on 5/4/2020 at 10:13
If you upload a save, I would look into it :)
Marbrien on 5/4/2020 at 10:27
Quote Posted by Karras35
If you upload a save, I would look into it :)
Done. I sent you a PM with a link.
DirkBogan on 5/4/2020 at 10:30
This is really not the place for it, but the issue you experienced with the unpatched Feast of Pilgrims was universal; it would affect everyone if they played for long enough. This door has opened for many other players, so it is not universal. Additionally, metaproperty spam that causes save corruption is a totally different kind of problem from a door not opening for one player, despite opening for many others.
If the issue persists after you make a clean install, perhaps a save-game could be passed on to the authors. It's not my place to say.
(I apologise if this comes across as rude, I only mean to be as clear as possible :D)
Galaer on 5/4/2020 at 10:34
Mabrien: One more thing. Are you talking about big door with crashed bot under it with sign "Warehouse" near door. There is watcher on the other side, so maybe that's what you hear. As for metal sound - maybe you hit crashed bot. I checked my weapons and there is no hit detection. Basically this door acts like any other wall. On the right from this door is entrance to Factory with sign "Factory: Assembling Section" and that's the correct way. I tried to hit door with my weapons, but again there is no hit detection. There is no way for this door to move or even close.
As for final version of Tafferpatcher - it works perfectly well.
Karras35: Turrets only activate when you disable small bot.
Marbrien on 5/4/2020 at 10:44
I realise a lot of people have not had the same problem as me with this FM, I can see that from the comments on this thread from all the people who have finished the mission.
But things do get missed in testing. And just because I am the first person to report an issue does not mean I am the only one to have encountered it, nor does it mean I will be the last to do so.
So I have sent a link to a save game to Karras35, because they volunteered to take a look.
Marbrien on 5/4/2020 at 10:47
Quote Posted by Galaer
Mabrien: One more thing. Are you talking about big door with crashed bot under it with sign "Warehouse" near door. There is watcher on the other side, so maybe that's what you hear. As for metal sound - maybe you hit crashed bot. I checked my weapons and there is no hit detection. Basically this door acts like any other wall. On the right from this door is entrance to Factory with sign "Factory: Assembling Section" and that's the correct way. I tried to hit door with my weapons, but again there is no hit detection. There is no way for this door to move or even close.
As for final version of Tafferpatcher - it works perfectly well.
Karras35:
Turrets only activate when you disable small bot.No, I am not talking about the door at the side of the nave with the bot crushed beneath it. I am talking about the door with the portrait of Karras on it, there is a sort of compass design on the marble floor in front of it. That door is closed, unfrobbable, and clangs when I hit it with a weapon.
Galaer on 5/4/2020 at 10:58
Quote Posted by Marbrien
No, I am not talking about the door at the side of the nave with the bot crushed beneath it. I am talking about the door with the portrait of Karras on it, there is a sort of compass design on the marble floor in front of it. That door is closed, unfrobbable, and clangs when I hit it with a weapon.
Sorry. I restarted mission to check this matter. First time I was too slow to notice how this door look. Anyway, door should open after Karras will stop talking the first time you enter Factory.
Marbrien on 5/4/2020 at 11:53
One last thing. My last T2 update was with T2Fix_1.27a. I see there is now T2Fix_1.27b, I will use that to update again.