Dahenjo on 10/4/2020 at 10:38
I think there's a
secret here, can I get a hint?
I've tried
shooting everything in my arsenal at it, and there's a
metal wall panel to the left out of view that I figure should open somehow.
Inline Image:
http://www.triburylyme.org/dj/dump007-sm.jpgAnother one here in
Factory area, is it just a really tough acrobatics maneuver or is there another way in?
EDIT: Solved,
just continue past '3 corroded canisters' secret nearby.
Inline Image:
http://www.triburylyme.org/dj/dump009-sm.jpgThanks for any help, it seems the most secrets found so far is
6/9 on expert?
MrMunkeepants on 11/4/2020 at 04:55
okay, I need to shut down the factory by putting something(?) into the grinders, turning on lights, or turning off the water in the basement?
Looking for two of the optional elements: vine and fire.
was there something I was supposed to do with the green energy tubes? I only found one valve
can someone tell me where to find these things? I've been running around fruitlessly for long enough I'm getting frustrated (all the brilliant discovery moments earlier are starting to turn sour, and I don't want to end on that note)
Grandmauden on 11/4/2020 at 06:29
In regards to shutting down the factory...
Method 1: In the extraction room, a bunch of boulders are dropping off conveyor belts into two chutes. Drop something metallic in one of those chutes to plug it up (I used the explosive charge), and a red light above the belts will turn on.
Method 2: I didn't use this method, but I presume you just need to turn on enough lightswitches throughout the building until there's not enough power going to the factory.
Method 3: Throughout the basement where you started are five pipes with valves you can turn, though I believe one is only accessible through the vent above the stairs to the elevator controls. If the pipe is still active, the valve wheel will be straight, but once you turn it off, the wheel will be at an angle. You'll hear a noise after all five are turned off.
There are three red lights at the entrance to the factory where Karras first speaks to you, and each will light up as you complete one of the methods for shutting down the factory.
Regarding the valve for the green tubes, I don't believe you have to worry about them beyond the one valve you turned off while escaping Karras's trap.
I don't remember where to find the optional things, sorry.
Galaer on 11/4/2020 at 07:41
Quote Posted by MrMunkeepants
Looking for two of the optional
elements: vine and fire.
Vine - Fixing Room, Fire - Armory.
Garrett TMT on 12/4/2020 at 15:16
I'm done..
Loot: 4045
5 from 9 secrets
but i still haven't found the key to the Ore Storage Room Q_Q
it is the last element that I still miss Q_Q
Dahenjo on 12/4/2020 at 15:40
Quote Posted by Garrett TMT
but i still haven't found the key to the Ore Storage Room Q_Q
it is the last element that I still miss Q_Q
It's next to a
body very near where you get the
replacement crystal.
Garrett TMT on 12/4/2020 at 16:00
Thx Q_Q
I found all the 5 piece of Cheese but the Key was too hidden for me xO
Varen on 12/4/2020 at 16:06
Quote Posted by Karras35
For those who haven't played it yet, and for those who want to replay this mission. Here is an observation I made.
I played this mission with graphical enhancement pack necro age mod ON.
And here is why: It looks unbelievably amazing with it. I compared both, ON and OFF. It looks way better ON. This is true and I'm speaking from my own experience.
I don't know about other mods, but this one certainly works more than well. It's definately a big improvement and I can only recommend it.
And before anyone might feel the urge now to bad-mouth the use of this 'soulless' graphic mod: Please try it out yourself first, before commenting. It makes everything just better. At least in this FM.:)
Agree. I try both everytime, sometimes it looks better with necroage, sometimes not.
MrMunkeepants on 12/4/2020 at 20:10
armory key: found on a body near the mech beast crushed by the nave door, accessible by one of several routes coming up from the sewers. There is a watcher guarding the hall, so I had crept right by it without realizing it was there much earlier in the game (before the elevator to the outside.) Now that I'm up here, I've found the Keeper secret, so backtracking had its benefits!
The fastest path down to the sewers was through the fixing room, where I discovered I hadn't properly harvested the damaged mech with corrosives to get the seed I needed.
overall about 3 hours of linear playtime, short 3 secrets and 300 loot; thanks to everyone giving help when I got frustrated, I'm very glad I stuck with it!
john9818a on 12/4/2020 at 21:07
Quote Posted by Xuio
Thank You Pavis! It was the
"diving helmet" i was looking for - you need to drop it to
the grinder in the extraction section..
Still looking for
the cold room key :)
I just threw a
gas mine into the extraction ore shaft. :D
I'm not sure if I broke anything by doing this, but I used a
speed potion to run and jump to the walkway that is west of the throne room. Also the locked doors that are
just north of that walkway were opened by a spider bot. I've read
Irina's journal, so how do I get
Karras' doors open?
Edit: I just finished and this is an excellent mission! :thumb: I missed most of the secrets though. :o I especially liked the
ostrich bot!
One small bug:
When I was upstairs on the back side of Karras' quarters, that extra tall mechanist bot got stuck inside Karras' quarters and couldn't get out... maybe it was too tall?