fortuni on 13/3/2022 at 21:47
This suggests you me you have a problem with your T2 installation, so I would suggest re-installing your T2 game, sometimes the quickest and easiest way forward.
Orfeus21 on 15/3/2022 at 04:57
i mean newdarkloader
Orfeus21 on 15/3/2022 at 04:58
but its just these three missions... and a few elder ones may not work because of all the updates
fortuni on 15/3/2022 at 09:32
Try a different mission loader, FMsel or Angelloader.
klatremus on 19/4/2022 at 23:39
So I just finished Builder's Paradise, and I must admit this wasn't my cup of tea. I totally get the praise about architecture and story, but the layout was super confusing and the objectives and required puzzles were very cryptic to me. I kept retracing my steps probably 10 times without progress at the end. The highlights were the initial sewers and the aboveground rust gas filled area, that was freaking awesome. But then when I got down to the east and west wings, the rooms were too mazy and similar looking. Too many valves, keys in random locations, machines that I didn't know if could be used for anything or if they were just eye candy, etc. Some of those complaints might be illegitimate, but that's the feeling I'm left behind with. The first time I finished the foiling Karras' plans objective for example, I suddenly got a second objective successfully checked off saying to follow Irina's plans, without ever knowing who that even was. Too many locations also had similar names, like security rooms, living quarters, and floors/levels not clearly defined. If the map had been more exact, it might've been easier to follow, but I got too frustrated to fully enjoy this. I ended up having to use Fortuni's walkthrough to figure out what was going on at the end there, which is not like me at all, but I was just too done at that point. Upon finishing it, I had no desire to try to ghost it, but now that the dust has settled (no pun intended) I probably will give it a shot.
I wanna thank you still Firemage for making this, as it is definitely a special mission. Just not my bag is all.
DirkBogan on 20/4/2022 at 00:47
More than perhaps any map in the contest, time was the enemy for Builder's Paradise. It was only halfway done six weeks out from the deadline (at which point it became a four-way project rather than a solo map), and even a few days before release it was fundamentally broken and took a huge effort to become playable at all. A fair bit of content got cut, and many problems we identified with flow and conveyance simply couldn't be fixed in time.
Many of these issues could be fixed with an updated version. For the foreseeable future, FireMage absolutely has his hands full with the final scripting for Black Parade and that certainly takes priority -- but it's not unfair at all to say that the map is imperfect or could be improved. It's not my place to say more details about his plans, but I know a re-release has been considered.
FireMage on 20/4/2022 at 13:13
Atm, I'm juggling between TBP and my training course in C++.
Once it will be done, I'll start fixing WotG, then finish creating the SS2-like transition script, then Builder's Paradise (using the aformentionned script to split it and set all the content I originaly planned).
When WotG will be just more clear, less confusing and a better flow. BP will certainly have several changes, there are things which will still be the same because I'm happy with most of the mission, and the wrong decisions which could lead to a softlock or confuse because not done in the right order, all of these will definitely be molten and reshaped. :)
A.Stahl on 20/4/2022 at 16:58
Quote Posted by FireMage
C++.
Good. Our world has more than enough Python/JavaScript/etc saboteurs already... We need more programmers.
FireMage on 21/4/2022 at 07:11
It just turn off the machine nearby which emits light. So it just make this corridor darker so you could hide there in the shadows ;)