TMA20AC Mission — The Pursuance Of An Inscrutable Reciprocity (Mar 24, 2020) - by Yandros
GORT on 10/4/2020 at 03:51
@john9818a
Yeah... about that... :tsktsk: I thought that was fixed, but I guess there's another way on getting in there. Players are NOT meant to be there. That Keeper is important for all of the script events in the mission.
Galaer on 10/4/2020 at 07:37
Quote Posted by GORT
2.)
Also, it's a boy.Wait, that's a
boy? I always thought it's mother of girl from opposite room.
GORT on 10/4/2020 at 09:09
There's a boy and a girl. The blue wall room is the boy's room, and the reddish-pink room is the girl's room. Just look inside their toy boxes.:)
ticky on 10/4/2020 at 09:25
Quote Posted by GORT
1.)
To have these doors to open correctly, not only you need the code and the correct lever combination but you will also need the statue from the garden maze. But since you have the gear, don't even worry about this puzzle.2.)
The lever combo is to the left of the center window. Also, it's a boy. :p
3.)
OK. In this room you'll need the code that's on a scroll you find in one of the bedrooms. This scroll also triggers an objective.
LOL Believe it or not, you've discovered the codes for the other puzzles (The targets and the clock). The reason why they will show up here is due to the odometer being linked to all of the codes. The targets are labeled 1 2 3 from left to right.
The book is one of three items. You'll need the keyed book, the keyed scepter, and a keyed gem.1 - GORT, I don't get you at all. I could not get the
statue from the garden maze, and yes, I have the gear, and used it in the security room. In the security room, I cannot do anything, just see that a previously entered code is there. HOW TO disable security?
2 - LOL
3 - I cannot see what to do with
the targets. Also, for the scepter and a keyed gem, are there any suggestions?
GORT on 10/4/2020 at 09:26
1.) There's a number pad at the lower left.
3.)For the scepter, the targets. Think of the targets as numbers 1, 2, and 3 from left to right. 1 3 2 1.
For the gem, check the east bedroom. You'll need a key.
Galaer on 10/4/2020 at 11:03
Quote Posted by GORT
There's a boy and a girl. The blue wall room is the boy's room, and the reddish-pink room is the girl's room. Just look inside their toy boxes.:)
For my defense, I assumed that mother would prefer to have room closer to her child. And also guards reaction in diary persuade me it's more probable for woman to get underestimated than for male. I guess I watched to more movies about tomboy girls.
john9818a on 10/4/2020 at 12:44
Quote Posted by GORT
@john9818a
Yeah... about that... :tsktsk:
I thought that was fixed, but I guess there's another way on getting in there. Players are NOT meant to be there. That Keeper is important for all of the script events in the mission.I figured that because the
Keeper attacked me for being there. :D
ticky on 10/4/2020 at 21:53
Quote Posted by GORT
1.)
There's a number pad at the lower left.3.)
For the scepter, the targets. Think of the targets as numbers 1, 2, and 3 from left to right. 1 3 2 1.
For the gem, check the east bedroom. You'll need a key.where is the
key for that little locker in the east bedroom? As for the training room - when I
dial the code 4624 and then hit the switches according to the little boy's drawing, the double doors in front of the machinery open for a second, then quickly close. What else I gotta do here? Man, this mission is something one couldn't finish without the author's help.
Luckily I have the
scepter now.
Vikare on 11/4/2020 at 02:36
Well, I managed to finish the mission, not without the help of the hints in this thread though. The city in the first mission felt a little too empty in my opinion and the voices generated by text to speech sometimes made me feel like I was playing a meme FM :laff:. I also had a bug, as I could not get the gem to drop from the guy pickpocketing, I had to try another strange method to get it, posted on this thread. Ended up finding around 6100 loot in the first mission. Now the second mission I feel is the strong point of this FM, I think the puzzles were all right, but I couldn't understand the clock puzzle, but you could find all the answers on documents around the mansion. I also never found the code for the targets in the library, I had to look it up here, and the targets were a bit hard to get them to respond, I had to shoot almost point blank for them to work. Those were the only puzzles I needed help with. The look of the mansion reminded me of the Masks OM, very nice. I have a question though: at the end, a cutscene plays where Garrett combines the scepter and the gem and then explodes, is that the true ending or have I missed something? lol
fortuni on 11/4/2020 at 07:23
@ GORT
How are you meant to correctly meant to open the doors to the cupboards under the counter in the Eastside Decor shop? No keys and no levers but you can still frob the items through the doors even though you placed a block frob on those shutters.