TMA20AC Mission — The Pursuance Of An Inscrutable Reciprocity (Mar 24, 2020) - by Yandros
michael a on 31/3/2020 at 13:02
There are at least two switches in library - the first mentioned in scroll, and the second in that compartment. Well, looks like the second just for opening the compartment.
fortuni on 1/4/2020 at 13:34
GORT you have made some great mission in the past but I'm almost at my wits end with mission 1 of this FM.
I have spent 3 hours scouring the map looking for a number of keys only to discover reading this forum that one of these keys, that presumably opens up the rest of the map, is carried by an AI who I have already KO'd. This is madness, OK maybe I should have listened to a conversation but I was being chased by a guard so KO'd the said AI as I ran past him, how was I to know there was going to be a trace the courier style part of this mission that was game breaking if I didn't pick up on that? That AI should have been a no KO AI, the new objective/s should have been triggered by some other mechanism, we all know that lot of players use their blackjack on everybody indiscriminately so authors shouldn't set up their objectives in this way as it is bound to lead to frustration.
The reason why I carried on looking for the 3/4 keys was because I had looked to see if there were any more objectives in the intrface folder, otherwise I would have assumed that once I had collected enough loot it was time to go to the end point.
Having said that I have just found the blue room (which I'm pretty sure I wasn't meant to access) and one of the AI's in there has the Eastside Decor key on him so I can grab a bit more loot, but still won't be able to access the Mages rotunda and a couple of other buildings. 3017/7472g says it all. :(
btw for such a large city with so few accessible buildings a map would have been very much appreciated.
Marbrien on 1/4/2020 at 13:46
I have had to give up on this one, as I cannot get the second gem so Mission 1 will not complete properly. See my posts #38 and #45.
fortuni on 1/4/2020 at 14:03
WHAT!
If I level skip I am sent to a single room and tormented, if I return to the northern gate having completed all the objectives I currently have on my objective screen, I'm sent to my home to get some rest and that's it campaign over, no mission 2. :mad:
I want to play mission 2 by normal means not to be forced to replay a badly constructioned first mission all over again because GORT thinks it's funny to mess with players. It's not funny and I'll say so in the Brief Summaries thread.
(Revenge is sweet)
Azaran on 1/4/2020 at 14:12
@Fortuni, Mission one is a breeze compared to 2. Honestly my recommendation is to save this campaign for last, let the thread develop, so more tips are shared.
Azaran on 1/4/2020 at 14:20
And come on, did you really expect a GORT campaign to be easy? :p
I still haven't finished ROTB, can't get past a certain point no matter how hard I try (don't recall exactly why, but I know it's something fierce)
Woodsie1 on 1/4/2020 at 14:53
I finally figured out how to get the sceptre in mission 2, playing on GORTTUFF.
Hint:
Have you found the note about the secrets in the Library?
Bigger hint:
The secrets in the Library are combined...
Edit: This is not an April fools joke!
fortuni on 1/4/2020 at 15:19
I have to admit that is a neat little trick, it's evil but then again what else should we expect from GORT.
GORT all your campaigns are seriously clever, yes hard even frustrating and sometimes they're off the beaten track but overall they have all been hugely memorable. I still vividly remember both RoB1 and Unknown Treasure, somehow I get this feeling that I wont forget that trap for some time to come, so thank you. :D
@Azaran PM me a save, should be able to help.
Azaran on 1/4/2020 at 15:46
This may fall on deaf ears for some here, but my suggestion when you rate this mission, don't use the extreme difficulty of the puzzles as a negative - this was expected from this author, and he shouldn't be penalized for it.
Quote Posted by fortuni
@Azaran PM me a save, should be able to help.
I'll check if I still have it, I think the last I played it was 3 years ago with Darkloader
urgrue on 1/4/2020 at 16:51
OK, turns out my previous solution to the clock puzzle involving looking at weird numbers on a clock face was somewhat fortuitous and coincidental, and knowing what I know now I can't believe it worked. Was this a deliberate attempt to throw idiots like me off the scent? Anyway, there is a much simpler solution. It can be found in a library book. This has nothing whatsoever to do with clocks.