Derspegn on 5/8/2019 at 04:48
I've been editing a gameboard piece object. I can convert it to .bin and bring it into Game mode in DromEd and the textures render properly, but in 3ds to bin I'm getting this bsp warning about tmap max vertices. If I delete the bottom face of the piece, I don't get the warning. The thing is, I want to use the piece as a secret object with secondary function, and don't want the bottom face deleted. I made a simpler version of the same object, but I want to know if the tmap limit is still important.
This is just one example of many edits, I have been reducing faces and edges in others:
Inline Image:
https://i.imgur.com/XlUQhJ0.jpg
nicked on 5/8/2019 at 12:13
Sounds like the bottom of the piece a single ngon face. Try splitting it into triangles (manually for preference to avoid slivers).
Derspegn on 5/8/2019 at 15:03
Quote Posted by nicked
Sounds like the bottom of the piece a single ngon face. Try splitting it into triangles (manually for preference to avoid slivers).
I'm a bit semi-noob, but that is very doable. I was also trying to fill edge loops on the opposite side (top) of the object in Blender (one outer edge with a concave cylinder depression in the middle). When I tried filling only the outer edge, the middle depression would be covered as well. When I bridged edge loops instead of filling them, the desired outer space would solidify, creating the sort of triangles you mentioned. Thanks for the advice.