Ostriig on 10/6/2011 at 08:58
Quote Posted by Muzman
Heavy Rain:spike through my midriff edition.
So... pretty much regular Heavy Rain?
On a serious note, this very much looks like it could be part of the opening of the game, an early tutorial of sorts with the fire puzzle and all. And it's being rushed through by a dude who knows it inside out, the end result might not be such an exceptionally "press X to slack jaw and vegetate" cinematic experience.
EvaUnit02 on 11/6/2011 at 01:05
What's made me take notice of this game is the Metroidvania design factor. I.e. Semi-non-linear, hub-based locations; areas/routes inaccessible until you've gained a new skill, upgrade or tool; etc.
Ostriig on 11/6/2011 at 13:28
A couple of (
http://www.gametrailers.com/game/tomb-raider/14223) interviews on GT, one pre- and two post-E3's presentation. Some talk on the decision to reboot the series, redesigning the character and gameplay, and the artistic direction. Also a good opportunity to hear Keighley and a piece of eyecandy repeatedly call her
"Laura".
EvaUnit02 on 16/3/2013 at 22:36
The Nvidia 314.21 beta driver offers increased performance and stability in Tomb Raider 2013.
(
http://www.geforce.com/drivers/results/59433)
I'd expect that further Geforce optimisations will be provided by game patches.
Angel Dust on 16/3/2013 at 23:16
Quote Posted by EvaUnit02
What's made me take notice of this game is the Metroidvania design factor. I.e. Semi-non-linear, hub-based locations; areas/routes inaccessible until you've gained a new skill, upgrade or tool; etc.
Yeah, but now having played it, the problem with the implementation is that there is no compelling reason to do any of that backtracking. You're just collecting generic salvage from the same generic crates for bland upgrades you don't really need. Or completing some bullshit checklist for surplus XP for skills that you also don't really need. Or collecting incongruously placed trinkets and logs for even more XP as well as an insight into the muddled and unengaging backstory. The tombs are laughably small and each feature an insultingly easy puzzle, with your reward being to open a generic gold 'tomb' chest and watch Lara pluck a single piece of treasure from within. You don't even get to see what it is.
However, the combat is good, which is nice since that's what you're doing 80% of the time, and it's got all the requisite spectacle you'd expect from a AAA release. The reimagining of Lara Croft works well, even if it is tonally at odds with much of the game, but the rest of the characters and story are a nonentity. The end result is that
Tomb Raider a solid
Uncharted clone but a pretty shitty
Tomb Raider game.
Poetic thief on 17/3/2013 at 05:33
Quote Posted by Angel Dust
Yeah, but now having played it, the problem with the implementation is that there is no compelling reason to do any of that backtracking. You're just collecting generic salvage from the same generic crates for bland upgrades you don't really need. Or completely some bullshit checklist for surplus XP for skills that you also don't really need. Or collecting incongruously placed trinkets and logs for even more XP as well as an insight into the muddled and unenaging backstory. The tombs are laughably small and each feature an insultingly easy puzzle, with your reward being to open a generic gold 'tomb' chest and watch Lara pluck a single piece of treasure from within. You don't even get to see what it is.
However, the combat is good, which is nice since that's what you're doing 80% of the time, and it's got all the requisite spectacle you'd expect from a AAA release. The reimagining of Lara Croft works well, even if it is tonally at odds with much of the game, but the rest of the characters and story are a nonentity. The end result is that
Tomb Raider a solid
Uncharted clone but a pretty shitty
Tomb Raider game.
Thank goodness for the internets. I couldn't agree more with this assessment. I have a sentimental value for Tomb Raider because the very first PC game I ever played was a demo for Tomb Raider 2 which came with some unrelated software disc. It's what got me into gaming in the fist place. That sense of being whisked away on an adventure in a forest in China while still in my living room. As they say nothing beats the first time.
This new reboot, might be a fine action game, but it's not the Tomb Raider adventure experience. One of my main gripes was all those trophies, trinkets, logs and achievements that they expect you to pick up via backtracking. As you said it's not really worth it. But an even bigger sin to me is the fact that you keep getting these popups on your screen telling you stuff like "Congratulations you just collected your first shrunken head !" All I want to do is become immersed in the world and explore this mysterious island. I don't need achievements popping all over the screen every five minutes just to remind me that I'm just playing a game.
june gloom on 17/3/2013 at 05:54
Collectibles and achievement notices have been in gaming for the better part of a decade. Get used to it.
zajazd on 17/3/2013 at 05:58
They've done a great job copying Uncharted one to one. And turning Lara into female Rembo. At least those pc graphics are much better. Zzzzzzzzzzzzzz
Slasher on 17/3/2013 at 07:57
Yeah, the more I hear about it the more it sounds like Uncharted with a female protagonist. On the other hand, I've never played any of the Uncharted games, only watched other people play them, so maybe this is my entry into the series.
gunsmoke on 18/3/2013 at 04:01
Well, I bought it at full price today. Played about 30% through so far. It is a fun game, and GORGEOUS. Probably the best graphics I have ever seen. But, I don't get Tom Chick saying it is one of the best of the generation. Solid, Solid AAA title polished to a shine, but top 5 of the gen? Maybe not...