Renault on 11/7/2013 at 15:54
Quote Posted by henke
Then it's simply a matter of sneaking up and burying my climbingaxe in his brain. :D
Very stealthy of you.
henke on 11/7/2013 at 18:05
Thanks. :cool:
Anyway, it's rare that AI impresses me any more, but just now I did come across something I hadn't seen in any game before. I was revisiting the shanty town to pick up treasures and documents I missed out on the first time around and discovered that this earlier area has been repopulated with enemies. I come across a couple of them talking to eachother but I can't quite locate them. I sneak around for a bit and eventually their conversation ends and a bit after that I spot one of them by himself. I put an arrow in his head and suddenly I hear a huffing sound to my left. I turn around in time to see the second guard jumping down from a far ledge and running away. Sneaking after him I stumble upon him having a conversation with a third guard, it goes something like:
Guard2: *inaudible*
Guard3: What? The girl? You mean the outsider? She's here?
Guard2: *inaudible*
Guard3: Hahaha sure thing, I'll keep an eye out. *wanders off* You here, sprinkles?
The third guard walks off casually while the second guard keeps acting panicy and running around all over the place. So the third guard didn't believe what the second guard was saying! My mind is blown.
edit: STOP THE PRESSES. Just replayed that bit and sadly it appears I was mistaken. AI-bullshit-detector technology is not where it appeared to be. Those two guys were just talking about the first guy's missing cat, Sprinkles. :P
gunsmoke on 12/7/2013 at 16:53
Quote Posted by henke
I'm, as always, very happy to discover that stealth is a viable option in a game. Last night I cleared out the night-time forrest area just after
Roth dies without ever alerting the guards. The last 3 guys were a bit tricky but I discovered that I can shoot an arrow to lure one of them away from the rest, after which he'll come and investigate the area from where the arrow was fired. Then it's simply a matter of sneaking up and burying my climbingaxe in his brain. :D
Alright, well I'm only halfway through the game yet so I should reserve final judgement until I'm done with it. Perhaps the supernatural stuff gets really cool towards the end.
I did that the same way. Took me a couple of hours to finally get it done clean-ish. Those last 3 at the mouth of the cave are hard as hell to trick properly. I finally used the little hut to the left as a luring/murder point.
henke on 12/7/2013 at 20:23
Hahahaaaaa, now that's how you do a reboot! :D
Sure, perhaps the character development is a bit too speedy early on, and yeah the actual Tomb Raiding has mostly been relegated to sidemissions instead of being the main feature, but I had a blast with this. It's an absolute joy to play, the story never stops pulling you forward, and the ending leaves you with a longing to take part in Lara Croft's next adventure. :)
gunsmoke on 14/7/2013 at 06:45
The scene with the dualies at the end is cheesy but just BAD ASS at the same time.
henke on 14/7/2013 at 15:37
Yeah I liked that moment too, I'd been wondering how long it'd take until her signature weapons were introduced. :)
I've been playing a bit of the multiplayer. Annoyingly it has the same sort of weapon-unlocking-tied-to-leveling-up system so popular in modern multiplayer modes. Giving the old players who already knows the maps inside and out miniguns, while the noobs are stuck with ducttaped-together rifles does not make for an even playingfield, and it does not make the matches more fun for anyone. :nono: Also the MP mode keeps crashing more than any other game I've played on the 360. Often I'll be stuck with a black screen while loading a match, forcing me to restart the game. But the last time the game just straight up froze midgame. Bleh.
Despite all that, I'm having kind of a good time with it. It might be fairly straightforward teambased and deathmatch stuff, but it's well done, and when it works, I'm enjoying it.
Slasher on 15/7/2013 at 03:54
Crystal Dynamics' decision to add multiplayer then make the DLC almost exclusively for it still makes me go "whaaaaaaaaa???"
EvaUnit02 on 15/7/2013 at 05:09
CD didn't "add" MP, Eidos Montreal "did".
Square Enix had checkboxes they thought that needed to checked, obviously. I'm surprised that there's no co-op horde mode against waves of AI.
Fafhrd on 16/7/2013 at 06:50
Picked this up in the Steam the other day and blew through story mode with a 68% overall completion (I'm unemployed, I've got nothing better to do with my time). Overall: Really liked it. I've never played any of the original Tomb Raiders, so I don't really give a shit about how it compares to them re: openness. This was very much in the mould of the Batman Arkham games, though a little more City than Asylum (in Asylum the unlocks lead to re-visiting areas for the main story, in City the areas visited felt more linear, and the only reason to revisit was for secondary quests). They could've used less of the 'run down a straight path while shit blows up all around you' sections, but they were certainly pretty while they were happening.
And since I'm an AMD guy, I was able to play with TressFX without any weirdness happening, and it is very nice (there are some times where it suffers from 'early CG hair sim syndrome' where the hair doesn't seem to light quite right, but considering that it's being simulated in real-time, I'm more than willing to give that a pass). Though they only appear to have used it for Lara's hair, which makes some cutscenes look kind of silly, since Lara's hair will have these gorgeous dynamic effects, but Sam or Whitman will have hair helmets.
Dresden on 18/7/2013 at 19:23
This game pushes just about all of my gaming pet peeve buttons. Over abundance of QTEs, cutscenes, and scripted sequences, linear levels, crappy puzzles (seriously, people are still making see-saw physics puzzles?), over explaining everything...repeatedly. It strangely manages to still be enjoyable though. If they could make a more free-form game with the level structure of Metroid Prime for a sequel, I think I'd be all over it.