MisakaMikoto on 4/2/2015 at 18:55
As a preface, I’m sorry if this has been asked (surely it has); I didn’t find anything using the advanced search, but maybe I did it wrong?
Is there a way to tone down the frob highlighting? I’ve always found it too bright, and I’d like it to be a lot more subtle in the mission I’m working on.
LarryG on 4/2/2015 at 20:27
The only way I know is to increase the overall light level of the mission so that the contrast is less. I believe that the highlight uses full bright, so it will always be as much of a difference from the general light level as possible. And I don't think that is configurable, either by mission or by user.
MisakaMikoto on 4/2/2015 at 20:32
Ah, I was afraid of that; I faintly remembered having read someone saying years ago that it wasn’t possible.
Darn, then. This is a fairly mission, and the highlight is quite glaring. I guess I could up the overall light level by a reasonable amount, then advise users to turn down the gamma. I actually remember an FM (I don’t remember which) starting the user out in a chromatic bars room, asking them to adjust their gamma until the lowest bar turned black, then press a button to begin the mission. I don’t know that I’d go that far, but bumping overall light level up is, I guess, my best option.
Thanks for the response!
Random_Taffer on 4/2/2015 at 20:53
Well I don't know the context, but if it's too bad, you could always have the player use a key like object on whatever it is- or just a small section of whatever it is instead.
ZylonBane on 4/2/2015 at 21:29
Just give a darker texture to everything frobbable in dark areas. That's less silly than changing the lighting for the entire mission and asking people to monkey with their gamma.
qolelis on 4/2/2015 at 21:36
One thing you could do is set the (global) hilight level, using "highlight_level <some number>" (23 seems to be the default) in your FM's fm.cfg, but if a player has this set in dark.cfg, that setting will override your setting, though, so it's not perfect.
MisakaMikoto on 4/2/2015 at 21:36
Quote Posted by ZylonBane
Just give a darker texture to everything frobbable in dark areas. That's less silly than changing the lighting for the entire mission and asking people to monkey with their gamma.
I think you are right. I tried a little gamma tweaking and it is not giving the effect I want. Darkening textures and just plain living is probably what I’m going to have to do.
It’s no biggie, though—just a preference for all frob highlighting to be noticeably weaker.
Thanks for the replies, everyone.
MisakaMikoto on 4/2/2015 at 21:38
Quote Posted by qolelis
One thing you could do is set the (global) hilight level, using "highlight_level <some number>" (23 seems to be the default) in your FM's
fm.cfg, but if a player has this set in
dark.cfg, that setting will override your setting, though, so it's not perfect.
This sounds very promising. I’m sorry for being about to ask what is a very ignorant question, but is that a literal "fm.cfg", or (say) "miss20.cfg"?
qolelis on 4/2/2015 at 21:49
Quote Posted by MisakaMikoto
I'm sorry for being about to ask what is a very ignorant question, but is that a literal "fm.cfg", or (say) "miss20.cfg"?
That's actually an interesting question: I have only tried calling it literally "fm.cfg", which works. Being able to add an individual cfg-file (naming them "miss20.cfg", "miss21.cfg" and so on...) for each mission (if you're making a campaign) could be useful, but I haven't tried that.
Edit:
You put "fm.cfg" together with your .mis file, by the way.
MisakaMikoto on 4/2/2015 at 21:54
Quote Posted by qolelis
That's actually an interesting question: I have only tried calling it literally "fm.cfg", which works. Being able to add an individual cfg-file (naming them "miss20.cfg", "miss21.cfg" and so on...) for each mission (if you're making a campaign) could be useful, but I haven't tried that.
Edit:
You put "fm.cfg" together with your .mis file, by the way.
You’re a wonder. That is exactly what I wanted. And yes, I tried "asdf.cfg", to match the temporary name of the mission file, and it didn’t work. But "fm.cfg" works a treat.
Thanks a million! Sure, somebody may have the value set differently in their master configuration, but if so, then that’s how they want it. I just wanted to be able to globally tone down the highlight intensity in my mission to produce the general ambience I wanted.
And this does exactly that.
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