Beeba on 24/3/2008 at 00:19
I know this is an old thread....but am just wondering if anyone was able to find all the loot........I have the same loot as Puhvogel and may be missing the same loot........just 100 short. I can't seem to find a loot list for this one anywhere and am wondering if anyone here can remember it.......thanks.....have finished the mission otherwise.
Thanks!
i've been running around and rechecking everything.....but still can't find that 100 in loot....it must be SOMEwhere! even checked the guards that i KO'd.....hhmmmmmmmm
Nightwalker on 24/3/2008 at 02:06
There are a number of FMs where all the loot really isn't there to be found. I don't know if this is one of them but it could be. You'd have to be able to check it with the Editor to find out for sure.
Beeba on 24/3/2008 at 02:11
Thanks, nightwalker........maybe i'll just let it go and move on to the next one. The Torben mission wasn't that big and I went over and over it and couldn't find anything else. I certainly could have missed something; but I sure don't know where.
Thanks again! :thumb:
Iceblade on 7/6/2009 at 05:21
Found the last 100.
On top of bookcase in the upstairs dining room is a 100 gold ring and it is at the very leftmost edge of it.
fortuni on 28/7/2022 at 19:39
dml courtesy Jax
Fixes
- Misplaced Objects (banner, paintings, scroll)
- Final Goal (now irreversible as you can't drop the sword)
- Doors
Code:
DML1
//T1 FM: Torben - The Traitor by IOnDo / Fixes: miss15.mis.dml
#script "nvscript"
//goals
+ObjProp 84 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 84 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 84 "TrapQVar"
{
"" =1:goal_irreversible_3
}
+ObjProp 335 "NoDrop"
{
"" true
}
//objects
-ObjProp 247 "PhysType"
ObjProp 247 "Position"
{
"Location" 14.7843, 38.4395, 14.0062
}
+ObjProp 247 "PhysType"
{
"Type" OBB
}
-ObjProp 362 "PhysType"
ObjProp 362 "Position"
{
"Location" -7.8834, -0.435235, 15.1225
}
+ObjProp 362 "PhysType"
{
"Type" OBB
}
ObjProp 273 "Position"
{
"Location" 15.7192, 9.18552, 11.1667
}
-ObjProp 221 "PhysType"
ObjProp 221 "Position"
{
"Location" 16.4568, 20.7688, 10.4807
}
+ObjProp 221 "PhysType"
{
"Type" OBB
}
+ObjProp 335 "Scripts"
{
"Script 0" LootSounds
"Don't Inherit" true
}
+ObjProp 335 "FrobInfo"
{
"World Action" Move, Script
}
ObjProp 361 "PickCfg"
{
"Pins 2" 2
}
//doors
ObjProp 172 "RotDoor"
{
"Status" Closed
}
ObjProp 173 "Position"
{
"Bank" 0
}
ObjProp 173 "RotDoor"
{
"Open Angle" 90.0
"Status" Closed
"Clockwise?" false
}
-ObjProp 172 "PhysType"
+ObjProp 172 "PhysType"
{
"Type" OBB
}
-ObjProp 173 "PhysType"
+ObjProp 173 "PhysType"
{
"Type" OBB
}
+ObjProp 468 "DesignNote"
{
"" NVSetPropertyTrapProperty="Locked"; NVSetPropertyTrapTarget="&ControlDevice"; NVSetPropertyTrapValue=0; NVRandomPropertyTrapOn="TurnOff"; NVRandomPropertyTrapTarget="&ControlDevice"; NVRandomPropertyTrapProperty="Locked"; NVRandomPropertyTrapValue=1
}
+ObjProp 468 "Scripts"
{
"Script 0" NVSetPropertyTrap
"Script 1" NVRandomPropertyTrap
}
bassoferrol on 29/7/2022 at 20:40
Thank you very much Jax and fortuni for the dml.