NoOne on 14/4/2010 at 17:58
why total annihilation?
the answer should be supreme commander (with or without forged alliance) unless the reason is lack of hardware for supcom.
Assidragon on 14/4/2010 at 22:31
Oh hush ya.
Supreme Commander is a mixed blessing. It basically allowed players much larger maps and a tactical overview. At the cost of cutting a lot of features TA had. One that particularly annoyed me is the fact that units are now restricted from attacking certian other types of units: like how anti-ground units can not even try to shoot at aerial ones. Well, personally, I loved having my Flash Tanks try to blast those darn gunships.
Consider me a fool but I still prefer TA.
Vernon on 19/4/2010 at 14:47
Quote Posted by OLmec
Have any of you tried Spring ? (
http://springrts.com/) http://springrts.com/
It's not exactly the same, But it's ok and free. No campaign yet though.
Don't want to derail from the TA discussion, but Spring (Balanced Annihilation, specifically) is one of the best multiplayer RTS games out there. It evolved from a mod for TA made by a Swedish TA clan and became the most popular online TA game. There are very few other RTS games that offer the choices that BA does. There is a 1v1 scene aswell as a big-map 8v8 scene. The sheer variety of strategies you can conjure up is mind-boggling. The economy is exponential, which means teching is something that makes an enormous difference, and you can actually make a real choice between macro and micro. Not to mention that you can fit a few thousand units on a map at the same time. I would highly recommend this to anyone who is after a decent RTS - there is really nothing else out there like it. SC and CoH are great RTS games, but if you are looking for something different, give Spring a whirl.
Also, international games are played all the time - I play against people from all countries in almost all the games I play. Ping rarely makes a difference, unless you get to pro level.
Do any TTLGers actually play Spring? If so, what's your online nick so we can play sometime (if we haven't already)?
Quote Posted by NoOne
why total annihilation?
the answer should be supreme commander (with or without forged alliance) unless the reason is lack of hardware for supcom.
The problem with SupCom is that unit control is pretty much painted out of the picture and most games become a econ-rush for Tier 3 and Experimentals. I liked SupCom for its graphics and some of the unit ideas, but it doesn't have sustainable balance, not to mention the fact that it is buggy as hell.
Brian The Dog on 18/8/2010 at 08:25
So does this mean that the version on GoG is actually provided to them by Impulse? Not that it matters to me as an end user, but it's interesting that the "exclusive digital distributors" didn't last too long.
[blatant interest here on Thief currently being distributed by Mastertronic but wondering if it could be digitally distributed by someone else ;) ]
Shadowcat on 18/8/2010 at 09:57
Quote:
So does this mean that the version on GoG is actually provided to them by Impulse?
One person in the GOG thread claims that Brad Wardell stated off record during an interview that this was the case. Given the earlier Stardock comments about wider distribution, it seems fairly likely that this is true.
Shadowcat on 18/8/2010 at 11:58
Quote Posted by Harvester
Does the GoG release include the soundtrack, though? It was a CD audio soundtrack, so you might want to check if it's included.
Quote Posted by Brian The Dog
You get the music as an additional download, but they're small mp3 files, not CD-quality. Don't know if they're the original CD music downgraded, but they're only 1-2min each.
I agree with Koki, the music is good quality stuff, especially for when it was released.
I was just listening to it now (the GOG mp3s as background music for Brainpipe*) and a bunch of it, in the first half at least, sounds very Star Wars-ish. Is that my imagination (it's not like I remember very much Star Wars music in detail), or maybe just some coincidental elements in common?
I certainly agree on the general quality. No cheap midi here :)
(*) Damned annoying, too. It was just a casual play while I listened, but I missed the last glyph in level 5, and
no others in the entire game. 99/100. (I've had a perfect run before, but only when I was really trying :)
Brian The Dog on 18/8/2010 at 12:01
In which case it's even more impressive that GoG have it for $6, considering they have to pay the developers, publisher, and now Impulse as well, whilst still making a profit themselves.
Koki on 18/8/2010 at 16:36
Quote Posted by Vernon
The problem with SupCom is that unit control is pretty much painted out of the picture and most games become a econ-rush for Tier 3 and Experimentals. I liked SupCom for its graphics and some of the unit ideas, but it doesn't have sustainable balance, not to mention the fact that it is buggy as hell.
I watched a handful of "expert" replays of FA games and can't really say the same. I was actually surprised how long people stayed at T1 and T2. And experimentals were very rare.
Basically, if you don't have at least six factories non-stop pumping out units on repeat you're going to get swarmed. There was also insane rush for air superiority, because having it means you could theoretically prevent the enemy from ever gaining it again(since your 80 plane ball will wipe the floor with enemy ball unless it's of similiar size, even in the middle of his base).
The 3603 patch, which was never officially released but exists in "beta" version, tried to fix some of these things(such as cutting T1 bomber cost in energy by 50% and making T3 AA much more affordable, etc.) but it's pretty obvious support for FA is over.
doctorfrog on 19/8/2010 at 02:59
Quote Posted by Brian The Dog
In which case it's even more impressive that GoG have it for $6, considering they have to pay the developers, publisher, and now Impulse as well, whilst still making a profit themselves.
I was thinking that maybe Atari allowed Stardock to modify their property for the sake of selling it, with the proviso that the modifications become owned by Atari. Then, Atari can do with the finished product whatever it likes. It could be that as recompense, Stardock is getting a small profit per unit sold at GOG, or maybe the price was being able to sell TA at all, considering that it wouldn't have sold well lacking the soundtrack.