nicked on 19/10/2017 at 06:07
Bit of a strange one - anyone know if it's possible to use the sky texture with the TrapTexture script?
I've got it set up and working fine with two standard textures, but Script>TerrReplaceOn and TerrReplaceOff don't seem to want to respond to anything I try, because there's no actual texture name to put in. I've tried various things - "sky", "<sky>", "sky hack", "fam\skyhw\sky" but nothing seems to work.
Not the end of the world if it's not possible, but would be neat if it is.
Zontik on 19/10/2017 at 07:56
What if you use skybox instead of sky? At least there ARE textures.
nicked on 19/10/2017 at 12:25
I don't think the sky setup would make any difference - the texture referenced would still just be "sky hack".
Not gonna hold my breath that it's possible, might be hard coded.
Zontik on 19/10/2017 at 13:08
Maybe. Once I tried to make animated distant art. Unfortunately it didn't work.
ZylonBane on 20/10/2017 at 02:41
Quote Posted by nicked
I don't think the sky setup would make any difference - the texture referenced would still just be "sky hack".
What I believe Zontik was referencing was that instead of using Skyhack for your sky, you could use some other texture, then using a material file give that texture a cube map of the actual sky you want rendered, with uv_source PROJECTION to make it render like a skybox. To change the skybox you'd then just use a texture trap as normal.
nicked on 20/10/2017 at 07:42
Sounds like that would work but would still be a static cubemap rather than the actual sky with moving clouds etc?
Unna Oertdottir on 20/10/2017 at 09:48
You might take a look at some FMs like Cosas Mission X or The Farm. There are different sky boxes and sky textures on objects as well as NewSky/real sky boxes.
Zontik on 20/10/2017 at 12:26
Yes, skyboxes have its own limitations.
ZylonBane on 21/10/2017 at 00:03
Quote Posted by nicked
Sounds like that would work but would still be a static cubemap rather than the actual sky with moving clouds etc?
You said you wanted to swap "the sky texture". So I assumed you were talking about the skybox (which is every bit as "actual" as NewSky). Now I have no idea what you're talking about.
Nameless Voice on 21/10/2017 at 01:50
Thief 2's NewSky has moving clouds, which you wouldn't get with a static skybox texture - at least without serious hacking.
Random fact: the fogveyor effect that I invented for Hazelshade Cemetery was originally an attempt at making moving clouds in-world. It just ended up facing upwards, so I brought it down to ground level to see it better, and realised it would make awesome ground fog.