TrapThreshold how to ..... - by Stringgod
Stringgod on 30/8/2017 at 08:55
The mission is 90% betatest-ready. This count thing is the only thing that doesn't work. I have a combination lock in the mission, that works.
I used only standard scripts. I started implementing the objectives and they seem to work. The 'at least 6 objective' is a little thing, that would be nice for the player. Little more adventure than 'get exactly 6 rope arrows'.
Unna Oertdottir on 30/8/2017 at 10:41
Each arrow needs Frobinfo-->world action-->script (rope arrows have this)
plus the TrigWorldFrob-script
CD link arrows to the TrapThreshold-trap
-->CD link to whatever you want, such as a qvar trap
This will work.
Make sure that you loaded tnhscripts.
Here's a small demo mission. As soon as you take 6 arrows, a frog will appear
(
http://www114.zippyshare.com/v/R9WhrBbB/file.html)
Stringgod on 30/8/2017 at 11:12
Thanx. The frog appears. :)
I will do it with the TrapThreshold. Seems to be the easiest way, as long as you know what to put in the Design Note thing.
Thx.
nightshifter on 31/8/2017 at 23:55
I agree that the documentation of the tnh scripts is not that easy. but Telliamed made also a (
http://whoopdedo.org/tnhdemo21.zip) demo that has all the scripts working and I use that all the time to figure out how to set up things.;)