Sneaky1Kenobi on 19/7/2002 at 02:38
I have completed all goals in TreacherY in Expert except loot requirement. I have 550 and the goal is 1000. I have opened every door available. Am I missing a secret area or something?
:confused:
Nightwalker on 19/7/2002 at 02:43
Check the chandeliers! This guy likes to light his rooms with the real thing. :)
joanieS on 28/9/2004 at 13:10
But, how does one reach them? Can't find any crate and jumping doesn't help.
Nightwalker on 28/9/2004 at 13:52
There's a pain in the rear to get but you can do it, with patience. The ones in the room with the level floor can be gotten just by jumping and some of the ones in the room with the sloping floor can be acquired the same way. I got a couple more by picking up a sandbag from another room and standing on it. There are 2 but I couldn't get them to stack, probably because of the slanting floor. The last gem, closest to the stage, was the worst. I finally got it by standing back on the stage, running like crazy, jumping towards the chandelier and clicking as I went past.
Sluggs on 28/9/2004 at 13:54
:laff: Nightwalker should know all the tricks in the book by now! I'm not sure i've played this so if it's for T2, i'm gonna do that right now. Sounds fun!
Bah! It's for T1 :( (I don't have it installed at the moment)
joanieS on 28/9/2004 at 13:57
:laff: Thanks, Nw. I envisioned you taking those running leaps off the stage as I read your reply.
Since I have tried jumping, leaping, whacking without result already, I'm thinking I might just call it a day for this one since everything else has been done.
pojkvaskern on 28/9/2004 at 14:24
Sluggs, don't take this hard but why don't you just install it?
You've written about that so many times now... :sly:
Happy Taffing :ebil:
Sluggs on 28/9/2004 at 16:38
Well, i canny bear it no longer Jim, i'm installing Thief Gold right now. :D
<Username> on 7/4/2019 at 08:01
Finished on Normal in 12 minutes with 500 of 1550 total loot. The count would have been higher had I attempted to grab the jewels in the chandeliers. Treachery is a simple mansion mission with a few rooms on the ground floor and a small basement. Textures are well chosen and furniture is placed in every room. I noticed sound propagation issues near two doors: The sound generated by picking the locks was barely audible. There is also the old issue where you can stand in total darkness in a door frame even though the rooms around it are brightly lit. And though it seemed like there is no way past the first two guards, I managed to creep along the walls without them seeing me - although they should have. Despite these minor issues, I felt this was another enjoyable mission by Sperry.
fortuni on 3/7/2022 at 07:12
dml courtesy Glypher
Fixes:
- goal 0 (now irreversible)
- goal 5 (now final and irreversible)
- quest items (speech book - non-drop; book or tenets - correct position, expert only; honorary scepter - expert only)
- doors (open angles, scaling, protection, position)
- misplaced objects (signet, moneybox, pot, painting)
- keys
Code:
DML1
//T1 FM: Treachery by Sperry / Fixes: miss28.mis.dml
//final goal
+ObjProp 10 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 10 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 10 "TrapQVar"
{
"" =1:goal_final_5
}
+ObjProp 11 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 11 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 11 "TrapQVar"
{
"" =1:goal_irreversible_5
}
//doors
ObjProp 26 "RotDoor"
{
"Open Angle" 89
}
ObjProp 26 "Scale"
{
"" 0.75, 0.75, 1
}
ObjProp 28 "RotDoor"
{
"Open Angle" 271
}
ObjProp 28 "Scale"
{
"" 0.75, 0.75, 1
}
ObjProp 29 "Scale"
{
"" 0.75, 0.75, 1
}
ObjProp 30 "Scale"
{
"" 0.75, 0.75, 1
}
+Receptron 34 "Stench"
{
Max None
Target 35
Agent Me
Effect "add_prop"
{
"Prop Name" Locked
}
}
ObjProp 34 "Scale"
{
"" 0.75, 0.75, 1
}
ObjProp 35 "Scale"
{
"" 0.75, 0.75, 1
}
+Receptron 35 "Stench"
{
Max None
Target 34
Agent Me
Effect "add_prop"
{
"Prop Name" Locked
}
}
+Receptron 39 "Stench"
{
Max None
Target 40
Agent Me
Effect "add_prop"
{
"Prop Name" Locked
}
}
ObjProp 39 "Scale"
{
"" 0.75, 0.75, 1
}
ObjProp 40 "Scale"
{
"" 0.75, 0.75, 1
}
+Receptron 40 "Stench"
{
Max None
Target 39
Agent Me
Effect "add_prop"
{
"Prop Name" Locked
}
}
-ObjProp 42 "PickCfg"
+ObjProp 42 "DiffRemoveProp"
{
"quest var values" 2
"alt quest var values" 0, 1
"Properties" FrobInfo
}
+ObjProp 42 "FrobInfo"
{
}
+ObjProp 42 "ExtraLight"
{
"Amount (-1..1)" 0.10
}
+ObjProp 43 "ExtraLight"
{
"Amount (-1..1)" 0.10
}
ObjProp 53 "Scale"
{
"" 0.75, 0.75, 1
}
ObjProp 54 "Scale"
{
"" 0.75, 0.75, 1
}
ObjProp 55 "RotDoor"
{
"Open Angle" 271
}
ObjProp 58 "RotDoor"
{
"Open Angle" 89
}
+Receptron 139 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
ObjProp 140 "Position"
{
"Heading" c000
}
-ObjProp 140 "PhysType"
+ObjProp 140 "PhysType"
{
"Type" OBB
}
ObjProp 141 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
ObjProp 142 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
+Receptron 220 "Stench"
{
Max None
Target 221
Agent Me
Effect "add_prop"
{
"Prop Name" Locked
}
}
-ObjProp 220 "PickCfg"
-ObjProp 221 "PickCfg"
+Receptron 221 "Stench"
{
Max None
Target 220
Agent Me
Effect "add_prop"
{
"Prop Name" Locked
}
}
+ObjProp 259 "ExtraLight"
{
"Amount (-1..1)" 0.10
}
-ObjProp 289 "PickCfg"
+ObjProp 289 "ExtraLight"
{
"Amount (-1..1)" 0.10
}
//quest items
+ObjProp 155 "NoDrop"
{
"" true
}
+ObjProp 210 "DiffRemoveProp"
{
"quest var values" 2
"alt quest var values" 0, 1
"Properties" FrobInfo
}
+ObjProp 210 "FrobInfo"
{
}
ObjProp 278 "Position"
{
"Location" 37.25, -12.85, -9.6
"Heading" 3400
"Pitch" 4000
}
//keys
+StimSource 165 "Stench"
{
Intensity 1
Propagator "Contact"
{
Shape
{
"Contact Types" Frob Inv -> World
}
}
}
+ObjProp 181 "DiffDestroy"
{
"quest var values" 0, 1
}
+ObjProp 182 "DiffDestroy"
{
"quest var values" 0, 1
}
+StimSource 183 "Stench"
{
Intensity 1
Propagator "Contact"
{
Shape
{
"Contact Types" Frob Inv -> World
}
}
}
+StimSource 184 "Stench"
{
Intensity 1
Propagator "Contact"
{
Shape
{
"Contact Types" Frob Inv -> World
}
}
}
+StimSource 185 "Stench"
{
Intensity 1
Propagator "Contact"
{
Shape
{
"Contact Types" Frob Inv -> World
}
}
}
+StimSource 186 "Stench"
{
Intensity 1
Propagator "Contact"
{
Shape
{
"Contact Types" Frob Inv -> World
}
}
}
+StimSource 214 "Stench"
{
Intensity 1
Propagator "Contact"
{
Shape
{
"Contact Types" Frob Inv -> World
}
}
}
+StimSource 216 "Stench"
{
Intensity 1
Propagator "Contact"
{
Shape
{
"Contact Types" Frob Inv -> World
}
}
}
ObjProp 216 "HasRefs"
{
"" false
}
+StimSource 217 "Stench"
{
Intensity 1
Propagator "Contact"
{
Shape
{
"Contact Types" Frob Inv -> World
}
}
}
+StimSource 218 "Stench"
{
Intensity 3
Propagator "Contact"
{
Shape
{
"Contact Types" Frob Inv -> World
}
}
}
ObjProp 263 "HasRefs"
{
"" false
}
+ObjProp 308 "DiffDestroy"
{
"quest var values" 0, 1
}
//misplaced objects
ObjProp 195 "Position"
{
"Location" 20.15, -46.3, -7.24
}
ObjProp 213 "Position"
{
"Location" 19, -52.7, -6.55
"Heading" 4000
}
-ObjProp 213 "PhysType"
+ObjProp 213 "PhysType"
{
"Type" OBB
}
ObjProp 295 "Position"
{
"Location" 13.25, 7.5, -7.9
}
-ObjProp 295 "PhysType"
+ObjProp 295 "PhysType"
{
"Type" Sphere Hat
}
ObjProp 347 "Position"
{
"Location" 9.8, -16, -4
}
-ObjProp 347 "PhysType"
+ObjProp 347 "PhysType"
{
"Type" OBB
}