gamophyte on 28/1/2017 at 23:12
I've read up on 3ds to bin and some working knowledge of 3d editing, but this evades me. At some point, I started noticing long cut-out lines of a object line in most of my objects I've made. I am not sure how to even ask anyone how I fix. It's there something fundamental to 3ds to bin that would erase this part? The deleted line goes down my wood dock post's face.
Inline Image:
https://i.imgur.com/9BtxTJn.pngIs it the silver thing it mentions? I've had this come up before and it never did this to my objects
Inline Image:
https://i.imgur.com/RYyoGNY.png
R Soul on 28/1/2017 at 23:37
When object polys intersect, BSP splits them up. Try changing that Less Splits setting to 'No splits', if such an option exists (I don't have that in my copy of the program).
gamophyte on 28/1/2017 at 23:43
Inline Image:
https://i.imgur.com/TS8zXPM.pngI've tried all of these and other settings, still if I make something come out of my post, like the support this happens. Full disclosure I'm using sketchup, which has never been an issue but maybe the 3ds export broke or something. EDIT: oh and I've gotten the dialog to actually say 0 splits and it still happens.
I'll try adding more lines to the model that are on needed but it might delete those line instead and not my long face.
gamophyte on 28/1/2017 at 23:51
Okay well adding more lines around the protruding support worked, line deleted went away. I guess I have to just roll with this new weirdness. Thanks R Soul
john9818a on 29/1/2017 at 10:24
What if you join the vertices along that edge?
gamophyte on 30/1/2017 at 20:51
Quote Posted by john9818a
What if you join the vertices along that edge?
Sorry didn't mean to ignore you. But this was a cube with everything joined. It was happening on it's own. I think I updated sketchup and it now has a crappy 3ds export. I have to ad extra lines where I wouldn't need them normally now.
john9818a on 31/1/2017 at 01:17
It kinda reminds me of the secret door that has somewhat the same effect as your object. Have you tried to load the 3ds file into Anim8or and see if you can see why this is happening?
nicked on 31/1/2017 at 07:49
I've had this with Blender models a few times - it seems to happen when you get a poly that is super thin due to almost parallel lines - too thin for the engine to handle, so it just removes that face. If it's inserting extra faces where it shouldn't, that might be why.
gamophyte on 31/1/2017 at 15:39
Quote Posted by nicked
I've had this with Blender models a few times - it seems to happen when you get a poly that is super thin due to almost parallel lines - too thin for the engine to handle, so it just removes that face. If it's inserting extra faces where it shouldn't, that might be why.
That actually makes sense. And so that's why it goes away when I add lines to the joint above. It's workable. I do need to throw off my crutches and learn a real program. But hey, I've made some pretty cool stuff with GSkup.