Yakoob on 24/2/2012 at 19:11
What do you mean by "50% inheritance?"
Koki on 24/2/2012 at 20:37
It really should be called "inertia", but it was called "inheritance" in Tribes 2 code so everyone calls it that.
It's a value that determines how much of your movement applies to the projectile you fire.
Real world inheritance is 100% - when you drive a car at 30m/s and you fire a gun with muzzle velocity of 300m/s in the direction of the car's movement then the bullet travels at 330m/s.
T:A uses 50% inheritance*, so in the same car with the same gun the speed would be 315m/s(half of the car speed taken into account).
This creates all sort of targeting bullshit where you need to compensate for illogical(for your brain) game physics. I.e. you and enemy are traveling parallel to each other at same speed - but to hit him you can't fire directly at him as logic dictates, you still have to fire AHEAD of him because only 50% of your movement speed applies to the projectile you fire.
Since most weapons in T:A are projectile-based(as it should be) and since everything in T:A moves at various speeds and angles at all times this is a huge annoying turd that the devs somehow refuse to acknowledge and change despite the HUGE community feedback. There's been multiple threads calling for it, and the current one alone has over 120 pages of people saying PLZ DO IT HIREZ over and over. I think I've seen only two people on the entire forums who claimed 50% was fine.
Not that it's the only physics-based problem in T:A, but it is definitely the biggest one with most far reaching consequences.
* - all Spinfusor-type weapons do anyway. Automatic weapons like AR or the SMGs have only 20% inheritance.
Shakey-Lo on 25/2/2012 at 07:55
Tribes 2 had 50% inheritance so most tribers are used to it. The mortar in T:A still has 0% inheritance or close to it which is RETARDED, you could be chasing the flag carrier and fire a mortar ahead of you at a 45 degree (vertical) angle, and you then catch up to your own mortar and it hits you in the face.
Koki on 25/2/2012 at 08:04
Tribes 2 had 75% I hear, but either way who cares? It was a bad game so we shouldn't copy everything from it anyway
Shakey-Lo on 25/2/2012 at 11:26
haha good one
Koki on 26/2/2012 at 10:41
Sorry, I can't really take an MP FPS where it is to your tactical advantage to kill yourself every five minutes and in which the objective you're supposed to protect is the single most exposed part of the entire base seriously.
Yakoob on 26/2/2012 at 22:20
Sorry, I can't really take an MP FPS where you win by touching enemy flag to your own flag, but only if said flag is at its stand and also you dont need to grab it it just magically glues to you when you are near it an-
Wait, what? games have their own rulesets that dont necessarily reflect reality? Blimey!
Koki on 27/2/2012 at 07:20
There's a difference between abstracting the rules(i.e. making the flags literal FLAGS) and making the very rules themselves retarded. The problem with the Tribes ruleset was never designed, it evolved through players exploiting engine glitches, essentially. It can certainly be improved upon.
Yakoob on 27/2/2012 at 08:12
How is the concept of "grab a flag from the enemy base and touch your flag to win" any less retarded than "kill yourself to respawn at base with full ammo" ?
Koki on 27/2/2012 at 08:46
Are you fucking serious