Sgt_BFG on 9/3/2010 at 21:02
Shit just got real.
Renzatic on 10/3/2010 at 03:15
Shit just got very real indeed. If the tone of the movie is able to match that trailer, it'll be a damn good movie. I like how the computer world has more of a posh, surreal vibe to it. A bit weird and alien without being too cheesy.
Also Olivia Wilde with a bob cut. :thumb:
Nameless Voice on 10/3/2010 at 03:31
CGI has improved a little bit in the last 28 years.
Wasn't the original made manually, one frame at a time?
Renzatic on 10/3/2010 at 03:42
Yup. They didn't have the technology to do proper CG animation. For the light cycles, I don't think they could just make a single model of the thing and manipulate it at whim. They had to have separate models for each frame of animation.
It took alot of dedication to make a fully animated CG film back then. Nowadays all you need for a halfway decent mechanical animation is a beginning and ending keyframe for each action. The computer interpolates everything in between.
ZylonBane on 10/3/2010 at 16:34
Quote Posted by Renzatic
Yup. They didn't have the technology to do proper CG animation. For the light cycles, I don't think they could just make a single model of the thing and manipulate it at whim. They had to have separate models for each frame of animation.
Holy fuck no wrong wrong wrong. Of course they had persistent 3D models. If you don't have those, you have literally no advantage whatsoever over traditional animation.
(
http://design.osu.edu/carlson/history/tron.html) Read this.
Quote:
Dr. Phillip Mittelman, Founder of MAGI: "When MAGI was first started in 1966, we were working primarily with the government doing what's called nuclear radiation transport. Worrying about, if you had a nuclear reactor, how much radiation would come out and what kind of radiation dose would people get. The way we did that was to describe three dimensional objects, and then follow around the nuclear radiation, follow it through its path through the material. One day we realized that if we followed light rays instead of nuclear radiation, we could simulate photography. We could simulate following the light rays from the sun to the object, from the object in through the camera lens to the film. If we could just calculate how much light hit each point on the film, we could make a photograph of things."
How about that? One of the earliest, stone-age implementations of 3D rendering was in fact ray-tracing, a technique that even modern systems struggle to pull off in realtime.
(
http://www.youtube.com/watch?v=b6tzc7BOTQk) Magi demo reel (one of the companies that did CGI work for TRON).
Renzatic on 10/3/2010 at 22:53
Hmm, I remember reading (a few years ago, admittedly) how the animators had to basically redesign whole models and scenes for each frame and change in composition. Your links are pretty much showing me otherwise. If I can track down the article again, we'll compare and contrast.
ZylonBane on 10/3/2010 at 23:00
The only thing I remember that remotely matches that is that the animators had to occasionally hand-calculate the position and orientation of each model for each frame.
Aerothorn on 11/3/2010 at 00:30
The problem with this is that I wouldn't want to see the sequel without seeing the original, but I've been told that the original was somewhat corny in its day and has become only more so since then. Is it still worth watching?
Digital Nightfall on 11/3/2010 at 00:57
Yes.