FrenchDecay on 8/1/2016 at 20:13
Yep, changing collision spheres didn't work, and cheating my way through with a stim didn't work either (I might have failed to do it properly though). But I did tried something else, way easier;
I've removed the 2 cylinders above the AI, the elevator and the room only to let the normal cylinder where the AI is meant to stand (with the room brush), I've applied a lava texture to the bottom of the cylinder and then I've put an invisible wall around it so that the player won't jump in and see the trick, then I've put the AI in a room apart with the same dimensions and placed a boundtrigger linked to a teleport trap nearby the area so that he'll be less likely to disappear.
When I tried that, as soon as I entered the place and got near to him, it looked like he stood up as if he was halfway into the ground or in a possum motion, but he was there at least. Plus I didn't notice any collision trouble ever since. Maybe the water brush and the distance really are what messed up my plans ?
john9818a on 8/1/2016 at 20:48
Quote Posted by ZylonBane
Because AI models are only intended to be used by AIs.
The OMs are full of AIs models that are static and don't do anything. They're called corpses, and it sounds like he's not setting this thing up as one.
I was under the impression that he made the creature himself. I misread the original post.
ZylonBane on 9/1/2016 at 00:29
Quote Posted by FrenchDecay
Yep, changing collision spheres didn't work, and cheating my way through with a stim didn't work either (I might have failed to do it properly though.
Your AI shouldn't have any collision spheres
at all. It should have Creature/Is Non-Physical: True, and it should have Puppet. If you need players to collide with it, put an invisible physics box around it.
Yandros on 9/1/2016 at 05:20
Quote Posted by ZylonBane
and it should have Puppet
What does that property do? I've always wondered.
ZylonBane on 9/1/2016 at 06:14
I'm not sure, but Irrational put it on all the pre-placed corpses in SS2, so I'm assuming it's important. If I had to guess, I'd say it disconnects an AI from all AI processing and just leaves a dumb model that can be posed.
FrenchDecay on 9/1/2016 at 09:09
Quote Posted by ZylonBane
Your AI shouldn't have any collision spheres
at all. It should have Creature/Is Non-Physical: True, and it should have Puppet. If you need players to collide with it, put an invisible physics box around it.
It worked, the big guy is standing perfectly still and won't disappear. Thanks guys I thought DromEd doomed me there !