trying to resize a safe object. - by Cardia
Cardia on 13/2/2019 at 16:15
I´m trying to reduce the size of the safe model, but when doing it so, the door remains bigger than the safe, i´ve tried to edit the object in blender but then the door animation won't work . Is there an option to reduce this object using the scale settings in Dromed? if so how do i do it?
Unna Oertdottir on 13/2/2019 at 17:00
Others have done this very often. No issue - if you care for proportions when reducing the size.
Cardia on 13/2/2019 at 21:27
Quote Posted by Unna Oertdottir
Others have done this very often. No issue - if you care for proportions when reducing the size.
you mean its a matter of resizing with a special technique? alright, thanks, let's see if i can make it.
Unna Oertdottir on 13/2/2019 at 22:54
Resize it in DromEd as usual. But keep the proportions.
mtk on 15/2/2019 at 10:25
I think as long as you keep the ratio of all x y and z, you're fine.
If I may ask tho, while resizing levers, how do I adjust the distance a smaller or bigger lever passes?
Like here
Inline Image:
https://i.imgur.com/tsg6qP7.png
Cardia on 15/2/2019 at 10:40
I can't resize properly , i gave up and i´m using a footlocker instead.
Unna Oertdottir on 15/2/2019 at 11:01
@Cardia: Do the maths. It's easy
@mtk: Adjust Tweq-->Joint1CurveC: Joints-->rate-low-high. Keep the ratio or just try something.
PinkDot on 15/2/2019 at 11:20
Quote Posted by Cardia
I can't resize properly , i gave up and i´m using a footlocker instead.
You don't have to scale proportionally in the viewport. You should be able to find a
Scale property on the object, after you re-scale it. Just type in the same number for each of the axes.
Yandros on 15/2/2019 at 13:37
Quote Posted by Unna Oertdottir
@mtk: Adjust Tweq-->Joint1CurveC: Joints-->rate-low-high. Keep the ratio or just try something.
This. Usually low is 0, so just adjust rate and high based on the ratio you applied to the size. So if rate and high are, say, 1.0 and 0.7, and you doubled the size of the lever, try 2.0 and 1.4 for them, should be close at least as starting values.
Cardia on 15/2/2019 at 14:56
Quote Posted by PinkDot
You don't have to scale proportionally in the viewport. You should be able to find a
Scale property on the object, after you re-scale it. Just type in the same number for each of the axes.
how to i access the object scale property?