trying to resize a safe object. - by Cardia
Cardia on 28/2/2019 at 13:26
Quote Posted by Unna Oertdottir
That's just relight_level
There's a menu entry for this or just optimize, this will do the same thing.
Thank you Unna with Optimize it works, it seems i have alot of work ahead of me to remove all the force static shadows.
Thank you all for your patience with me, sorry ZB if i don't catch things always at first, anyway thank you also for your help :thumb:
Unna Oertdottir on 28/2/2019 at 13:34
Query--Renderer--Force Static Shadow
will list the entries. You can also delete the tags there.
Psych0sis on 28/2/2019 at 13:37
On the top of the dromed window "tools": Lighting should be set to "objcast" and 32x or whatever if possible.
Also, I believe on the same drop down is where you can do most of the usual stuff; Optimize, portalize, relight etc etc. I believe the default bind for relight_level is just ctrl+r
Cardia on 28/2/2019 at 14:07
Thank you both for the additional information.
Yandros on 28/2/2019 at 15:42
Have you never just done relight then? You have always portalized or optimized to relight? This will save you time when all you need to do is the lighting. :thumb:
ZylonBane on 28/2/2019 at 15:50
Maybe next he'll figure out how to create archetypes instead of filling his world with nothing but polymorphed spoons.
john9818a on 28/2/2019 at 16:53
Quote Posted by Yandros
Have you never just done relight then? You have always portalized or optimized to relight? This will save you time when all you need to do is the lighting. :thumb:
Especially on large maps. Cardia when you Optimize watch the progress in the mono window. The last step is lighting so a lot of unnecessary portalization and room brush processing is done every time. That's why I suggested clicking on Light earlier. :)
Cardia on 28/2/2019 at 19:18
Thank you both for the additional information.