Haplo on 7/7/2018 at 12:30
In my contest mission info_window says:
Code:
Object IDs:
1888 used, 6295 free (of max 8183)
After I do a complete processing info_window says "2086 used". Then I enter game mode and return, and it says "1813 used". I enter game mode and return once more, and it says "1806 used". After that it stays 1806. This behaviour seems to be consistently reproducible.
It is the first time I'm paying attention to the behaviour of this number. Please enlighten me.
Unna Oertdottir on 7/7/2018 at 14:26
Some objects will be created in game mode (emitter, etc)
Some objects will be destroyed in game mode (tweq--delete, whatnot)
This even depends where the player is and what's going on in game mode.
I guess after complete processing, everything possible was counted.
Haplo on 8/7/2018 at 07:50
Thanks, but the objects created and destroyed in game-mode should not have any effect on the this number when I'm back in DromEd. Also this does not explain why the number would change between two consecutive game-mode toggles.
Unna Oertdottir on 8/7/2018 at 08:19
I don't know. But you can find it out - the hard way
-Run complete processing
-then info_window - note it
-run objlist.cmd - save it, note it - object list in monolog
-go in game mode and back again
-then info_window again - note it
-run objlist.cmd - save it, note it
-compare the objects (no fun)
-set game_mode_backup 0
-go in game_mode and back again
-run objlist.cmd - save it, note it
-compare the objects (no fun)
-compare it to the other lists
It's likely that the higher object IDs are different.
nicked on 8/7/2018 at 09:19
For the compare, you can use a plugin for Notepad++ that will highlight differences between two files. That would save time comparing the lists.