bigshaun6767 on 6/1/2010 at 12:20
I am stuck trying to get the keymasters key and keymasters ghost on hard i am down in the basement there is a guy down the bottom of a shaft with the key but i die trying to get down there. I tried going the other way by smashing the 2 boards i end up in a underground pool there no key here i get stuck here no way out.:eww:
Please Help
Thanks
Nightwalker on 6/1/2010 at 14:59
It's been a long time since I've played this one but I think, on Hard, you have to
get down into that basement area from the Hunter's (taxidermist's) house. You can also try checking out (
http://www.ricebug.org/walkthrus.html) Ricebug's Hint books. He's put together walkthroughs and loot lists for all T2 missions released from 2000 to 2004. Errand Boy was released in 2000 so it's in Volume 1.
Stingm on 6/1/2010 at 16:26
I seem to remember it was in the house with the ghost walking around that died in the bath tub. But again its been a long time since I played as well. That and Difficulty settings can change it too, as Nightwalker says. I would take her advice and search the threads to be sure. She is after all, the expert. :thumb::cheeky::angel:
Nightwalker on 6/1/2010 at 17:57
It's in a different place on each difficulty setting. The one you're remembering is for Easy. :)
bigalexjones66 on 2/4/2014 at 05:55
I cannot find my room at the Inn. I tried rooms 1 and 2 but nothing happens.
Please help
Thanks
Nightwalker on 2/4/2014 at 14:56
It's Room 1. Are you at the end of the mission? If you have all the other objectives completed then you should just have to enter the room and the mission will end. Did you not go there earlier in the mission to get the equipment?
K-corlew on 20/6/2014 at 15:39
I have found every key except #6. I have done everything else but just keep going in circles looking for this key. :confused:
Nightwalker on 20/6/2014 at 20:26
Try Room 5 in the brothel. :)
Maxrebo6 on 19/10/2014 at 20:37
Does anyone have a loot list for this mission?
fortuni on 1/3/2018 at 17:01
A dml fix, by Unna Oertdottir, for a missing Jewelled Dagger in the weapons store.
Quote:
DML1
//Fix for Errand Boy//Dagger without controls//miss20.mis.dml
+ObjProp 1236 "PhysType"
{
"Type" None
"# Submodels" 0
}
-ObjProp 1236 "PhysControl"
{
}