Nightwalker on 2/9/2001 at 04:04
Read here demonreaver:<BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080"> No, the snake heads don't open that door. Go into the hallway where you found that secret door and walk around the ledge up above the hall. There's a pressure plate way down at the end on the ledge, just above the door.
After you use the snake heads, you have to sneak into the Temple where you found the yellow triangle key. When you were in there, did you notice something strange about the floor? :) </FONT></DIV></BLOCKQUOTE>
[ September 02, 2001: Message edited by: Nightwalker ]
Lancer on 2/9/2001 at 05:09
It took me over 6 hours to complete this one. I was happily runniing around and around exploring every little nook and cranny that I could. There is so much that you can do and see and so many ways to get through the mission that this is going to be one of my favorites for a long time to come. Great Work Belboz! You are one of the greats in FM building.
Zaphod on 2/9/2001 at 06:52
Belboz - I just finished the whole thing. Took over 5 hours. It was wonderful.
Some notes and questions:
<BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">1. Should I have been able to unlock the door that was past the fallen beam under the restaurant in "Shore Leave"? Couldn't find a key.
2. The King's golden skull - does that have a use, other than prettiness?
3. Should I have been able to get back to the plinth after the snakehead placing? I couldn't make the jumps, but admitedly didn't try too hard.
4. Those burrpanzees kicked ass. They were just fantastic.
5. The plot was great. Great story, and excellent use of ingame clues and hints to reveal the events as the mission went on.
6. I kinda felt disappointed by the ending(s) - it felt like a horror film: "Ok, he's dead now..." "RAAAWWWRRR!!" "Ok, he's really dead this time..." "RAAAAWWWRRR!!" The mine and Keeper sequences seemed kinda tacked-on. If the Keeper objective had taken place on, or tied back, to the original map, which I thought it was going to, that would have given a grander sense of finality. And a mission this amazing deserves a grand ending. I felt... kinda unsatisfied. </FONT></DIV></BLOCKQUOTE>
What a great time. I can't wait to play it again soon, and try everything different. As open-ended as this was, I think the replay value will be pretty high. Thanks, Belboz.
[ September 02, 2001: Message edited by: Zaphod ]
NickD on 2/9/2001 at 17:29
I think I'm stuck in Up Shit Creek.
<BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">I've opened up the northern teleport room. I have 3 teleportation coins plus one bent one. The teleporters aren't working anymore. The teleporter to/from the submarine was working earlier but even that one is not working anymore. I've tried dropping the 3 coins and using them one at a time. Doesn't work. I've also tried the bent coin.
Is there supposed to be some other way out of here or is this a bug?</FONT></DIV></BLOCKQUOTE>
Can anyone help? I've read all the notes I've found and haven't found a clue to this situation.
Zaphod on 2/9/2001 at 18:31
NickD:
<BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">This is going to sound like a useless reply, and it probably is. As far as I know, the bent coin has no purpose. I tried it on both the northern and southern. If you go to the northern teleport room and use a coin on the brass fixture, one of the two ports should engage, and I think it's the west one. Did you check both ports? I don't know if there's a finite number of times you can use them... can you reload to before you tried the southern one?</FONT></DIV></BLOCKQUOTE>
I told you that was useless. Can someone else provide some better insight?
[ September 02, 2001: Message edited by: Zaphod ]
NickD on 2/9/2001 at 18:55
Thanks for reply Zaphod.
Unfortunately...<BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">I used the southern transporter very early in the mission and now it's more than 2 hours later. And I got the pyramid very late so if I go back I'll have to do a lot of stuff all over again. But I'll try going back a little at a time and figure out what caued the transporters to turn off.
To answer your first question: neither of the transport platforms shows any activity after using the coin on the brass plate. There is also no noise like there was when te other transporters were working.
By the way, I've also tried using the transporter in the submarine and that one no longer works either. That one was also working earlier.
I must have done something which turned them all off.</FONT></DIV></BLOCKQUOTE>
Anyone else have any ideas?
[ September 02, 2001: Message edited by: NickD ]
MissyK on 3/9/2001 at 06:12
This is on Normal/easy:
<SPAN STYLE="background-color:#000080; color:#000080">Ok, I've done the sub stuff, except for stowing away...I have 2 of the four skulls (Phol & Qix), and I've knocked out just about everyone. I've killed George and Sammy and their little friends, and I've even found the ductwork!!<<<<-----Very Cool :-) Where are the other 2 skulls???? </SPAN>I'd really like to get to the next level, but I like to do everything I can in a mission.
NoCokePepsi on 3/9/2001 at 09:06
MissyH, these are the skull locations you seek on Expert (I think it's the same on lower difficulty levels):<BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">Brother Sol's skull is in the burrick cave.
Brother Xil's skull is in a secret room in the basement of the Temple of the Spring.</FONT></DIV></BLOCKQUOTE>
NoCokePepsi on 3/9/2001 at 09:17
belboz, I've been playing this two-parter on Expert and I've enjoyed it greatly. But I thought I had thoroughly searched the levels of Shore Leave and Up Shit Creek and yet I came up hundreds short of total loot in both missions. belboz (or anyone), could you possibly clue me in on the hard-to-find loot locations -- I mean locations that players would most likely overlook?
belboz on 4/9/2001 at 00:31
Missing loot, probable locations
shore leave
<BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">
nuggets in the burrick cave
loot on the wooden ship before stowing away on it or using the teleport to get to the metal ship.
bottles of fine wine in rooms with barrels in them, there's more than one.
Lord kavils collection's depending on difficulty level
room in machine in the brotherhood of the swords warehouse
room you can only get to if you solve the skull puzzle
treasure chest in cave behind brotherhoods warehouse
scattered treasure around warehouses
gear on mechanist altar in their warehouse
drill bit on metal ship
</FONT></DIV></BLOCKQUOTE>
up the creek
<BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">
ring on shit heap below stilt village
room above, above room, above generator room in volcanic shaft
hidden room with dead man on floor near fire in snake temple area, entrance due east of map plinth.
loot below eastern snake head in pillar it sits on
loot in pyramid in eastern snake head temple
loot in coffin below main snake temple, with zombie.
alternative exit from mine section, where water goes down, you go up, use rope arrows.
in area where you would use unstable powder keg to break through wooden floor to water filled area with speaking fish, on metal ledge above chest, also blocked passage under wood supports.</FONT></DIV></BLOCKQUOTE>
I can't remember all the locations.