bohemian on 8/9/2001 at 21:39
I just carried some 'unstable explosive' out of the mine with me and threw it at the robot. I did the climb up in the eaves thing too. That 'close whenever Garret comes' gate ticked me off. Shame there wasn't anything on the other side.
MissyK on 9/9/2001 at 05:09
All I can say is WOW!!!! Great missions Belboz, and great work!! I've only played thru on Normal, I can't wait to get to the other two levels...Very good puzzles, very good placement of enemies...and enough dark spaces...I like the dark spaces :D
I can't wait to see the others in the series!! Can I unzip Errand into this zip file and play them in order or will that screw something up?? When you get them all done, I'd like to play them right after another, keeping in the series frame of mind.
bukary on 9/9/2001 at 09:33
Thanks, Nightwalker.
I needed one skull but I didn't know which one...
That's why I asked about all four... :)
I've finished ‘Shore Leave' on hard level of difficulty. And I have some more questions about that great FM. Maybe you can answer them...
[SPOILER]A) Near the cathedral and thieves' werehouse roof, in the brick wall there's entrance to the chute. How can I get inside (the entrance from the roof's side is too small)? I've also found another chute that can be entered (on the roof close to the dock with the ship). But it does not lead to the thieves' werehouse (it leads to the chapel)... (Of course, there's another chute entrance inside one of the werehouses, but it certainly will not take me to the cathedral area).
B) At the back of thieves' werehouse one can find small graveyard. On one of the graves there's empty vase. Should I do anything with that vase?
C) Does the list of objectives that appears after finishing mission is ‘complete' list (dockmaster secret room, icon collection, skulls, stowaway)? In other words, is there anything more to do in ‘Shore Leave'?
D) I couldn't find secret in ‘Shore Leave'... Help me, please.
E) I'm still very short of loot. I now that belboz gave us some hints above but, unfortunately, I found all that ‘difficult to find' loot and I'm still far from everything that can be stolen in this FM. Well, maybe someone can give me more loot locations...
F) I suppose this one is not the question but rather the observation wich can be useful for belboz:
I solved puzzle with the skulls, got the corpse, put it in the sacrifice place, got two ancient coins, activated the teleport and dislocated to ‘Bronze Shark'. Then I went back to the temple with teleport, got into the dock, became a stowaway in the secret compartment (not in the crate but inside one of the cabins) and headed for ‘Bronze Shark' again. I swam inside the metal ship and dislocated myself once again to the temple. And - again nad again - I went to the dock. And...I saw the same ship (with the same plague, the same secret compartments and the same knockouted bodies). I became stowaway again. I got to the ‘submarine' and opened cargo bay 4. I finished the mission but on the objectives screen I didn't get get the objective ‘I hid in...' checked off (I had, of course, red circle)...
G) I couldn't find the switch that opens secret compartment inside one of the cabins. I got inside using my sword. Where's the switch?
H) What should I do to see fight between thieves and robots? I could only see already dead thieves and mechanical spiders.
I) And one more thing: I tried to play ‘Shore Leave' on expert but I couldn't find switch in the first room (I like ‘knockouting’ ;). Where is it?[/SPOILER]
Now I will play ‘USC'. I hope it will be as good as ‘SL'. Great job, belboz!
Nightwalker on 9/9/2001 at 13:30
bukary - <BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">
a.) Those entrances are kind of hard to explain. There are entrances to the duct work all over. If you walk across the roof of the mechanist building, all the way around from where you can get on from the wooden ledges, mantle up over the raised roof part above the door in front of the chapel area and walk around behind that section, there are 2 entrances to the ductwork, one on top and one on the end. One of those leads to the chapel or you can walk along and drop down into the upper hallway. There are also the duct covers you can climb into in a room in the mechanist warehouse. One is on the end of the ductwork and for the other one, you have to mantle up on top of the duct. I don't remember which, but one of them takes you into a hidden office, the other one allows you access to a couple of different ducts. I know you can crawl out of one near the ground in the area near the cave entrance to the Brotherhood of the Sword area. You can also climb out on to the roofs up above their compound and walk around. I'm don't know if I've found them all or not. This is probably really confusing but it's hard to explain.
b.)The beauty of this mission is that you don't HAVE to do any of this stuff, at least on some levels. You can go find a bouquet of flowers to put in this vase. They are located in an apartment you can get into from the wooden ledges you see running around the upper floors of some of the buildings. On Expert, you have to do this to get a key, on the other levels, you get a piece of loot.
c.) This is definitely a question for belboz.
d.) I won't give it away entirely. I'll just give you the same hint belboz gave me. It's in the mechanist warehouse.
e.) I didn't find all the loot, either. Have you found all the stuff belboz mentioned? I think it may vary with which difficuly level you are playing on, too. I kept a list of what I found on "Hard". If you want it, e-mail me.
g.) Look on the end of the bed.
f.) I've never managed to get there in time, myself. I've heard of one person that did, but you must have to go directly there as quickly as possible. I'd like to see it myself.
g.) Look behind the bed that is against the far wall. It's up near the corner, so you have to jump onto the bed to trigger it.
</FONT></DIV></BLOCKQUOTE> You'll love 'USC', too. It's great!
[ September 09, 2001: Message edited by: Nightwalker ]
vesuvius on 9/9/2001 at 15:15
I saw it by accident my first time through, it was pathetic in some ways (not in terms of how it was done) just in terms of watching those poor thieves whale on the machines and do so little damage.
vesuvius on 9/9/2001 at 15:32
oh, belboz, do you intend to polish up shore leave some more and release all three together? if so I suggest (though you may no longer have the patience for the mission to do so) that you go back and fill in the blank plaques in shore leave, and that you maybe make it so that when you use the switch on expert it updates your objectives, as I was uncertain whether or not I had flipped it the right way (or if it was even the right switch) and there was no means to tell.
I loved playing the missions though, my only sadness is in not knowing what became of poor indiana jones.
bukary on 9/9/2001 at 17:03
I've finished ‘Up Shit Creek'. And it was very good FM, indeed.
I think it had better architecture that ‘Shore Leave' (except unnecessary ending area with the Keeper) and really great plot, but... it was too much like ‘go there, take this, go back, take that, go back to the door that opened, take another thing' etc. ‘Shore Leave' and - especially - ‘Errand Boy' (optional and bonus objectives) were much better in this regard. That's why I consider ‘USC' to be step backwards.
Of course, ‘Up Shit Creek' remains one of the greatests FMs. Together with ‘Shore Leave' it created completely new thiefing experiences... I'm complaining because I got used to higher quality of each next belboz's mission. (Well, I don't think that ‘Errand Boy' was better than ‘Raid on Washout Central' but we have to remember that it was very much like early ‘Garrett's Revenge'.) And - let me repeat - ‘Up Shit Creek' had wonderful plot (documents!), architecture and designing (scaling, textures' selection, buildings, lightning, altrnative endings etc.). But it was too straight-forward (especially after using north teleport)... Sorry for that complaint... It does not change the fact that: A) I had the feeling of WOW! all the time during the play (someone should supplement ‘FM WOWs' thread with belboz's campaign), B) ‘Up Shit Creek' is in - let's say - my first five Thief 2 FMs (together with two other belboz's missions!), C) I can't wait to play next belboz's FM, D) There's only few Thief 2 non-belboz missions (‘Curse of the Carnival BETA', ‘Embracing the Enemy', ‘Equilibrium', ‘Inverted Manse’ ;) that can stand up to belboz's campaign, E) ‘Up Shit Creek' is better that most of Thief 2 OMs...
Sorry for my English.
belboz on 10/9/2001 at 03:35
Vesuvius, which blank plaques?
Once you move the switch on the bed, moving it again will not turn the no knockout objective back on, as it distroys the trigger for that objective to work, and you can't un-distroy something in dromed.
Bukary, the teleport thing, maybe that's, that bug, that wouldn't work right.
The level is set up to except only one route from the shore to the watery area, after that if you managed to get there by hacking the doors down, those other routes wont trigger being used, as their triggers were distroyed by the first route taken, and there are not enough objects left to make it otherwise.
Up shit creek, originally ended in the passage where the gate closes, but for the next level after up shit creek, I didn't want to rebuild the water tunnel with the talking fish or the office. It just makes it easier for building the next level to start in a shop, as after the shop you have multiple ways to go, with no back tracking.
MissyK, if you add errand boy to shore leave it might not work right, I never tried it.
Nightwalker on 10/9/2001 at 03:48
belboz, I loved these missions. Thanks so much for making them and I can't wait for the next one in the series! I have just a couple of questions. <BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">I found the "Guns of Navarone" easter egg thing. Does it have a use? Also, on Expert you can pick up a jug of Acidic Mixture and in USC you find a golden skull. The same questions for these things...Is there a use for them, and if so, where? </FONT></DIV></BLOCKQUOTE>
bukary on 10/9/2001 at 11:31
I also would like to thank you, belboz...
What you did is incredible! :)