ukjeeper on 23/10/2001 at 00:06
Oh, so THATS George.........Doh!! :rolleyes:
Thanks.
belboz on 23/10/2001 at 04:21
<BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">There's a broken crate on the sunken ship with some extra breath potions and some of those flare things, the only way to them tho is through the cargo hatch. Anything else on the ship should be taken before the trip because the divers have pinched anything valuble on the sunken part, and its a different ship if you go back to the dock area.</FONT></DIV></BLOCKQUOTE>
davetafferr on 23/10/2001 at 22:08
Iv'e got three coins and have unlocked the secret door to the teleportors. Iv'e looked around and around for hours in the hi-rise apartment pirate area and have read the books but still can't figure out how to use the teleporters and which one to use?
Anyone gotten that far and know (specifically) what to do?
Great level by the way but kinda tricky!
Thanks,
Taffer dave
Nightwalker on 23/10/2001 at 23:00
You really need to post what difficulty you are playing on. What you have to find and where to find it changes depending on this. Also, list anything you HAVE found, such as keys, etc. :)
belboz on 24/10/2001 at 06:41
The should be a brass plaque on the box with the glass front between the teleport pads, use one of the coins on the brass plaque, like you would use a key on a door, then step on the pad with the strange particle flowing between the pads.
The broken coin doesn't work.
davetafferr on 23/10/2001 at 23:32
I am on the easy level, I am currently located in the underground pirate base, and all my objectives says is "get out of the pirate base" or something similiar to that. I have all the cargo keys, secret compartment key, one broken coin and three gold coins. Some of the books in the pirate base have mentioned the teleportals but don't tell me how to use them to transport. When I stand on the blue-stared teleportal platforms I can hear a hum but that it. What do I do?
Thank you very much for trying to help a young taffer out.
Davetaffer
Nightwalker on 24/10/2001 at 00:20
Hi,davetafferr!
You can't use the regular teleporters. Down the hall, on the wall is a box that looks like a safe. Just past it is a big metal door with a pedestal on each side of it in a little nook. Each one of those pedestals has a yellow triangle already on it on Normal. You have to get that metal door open. To do that, you need to find the Northern Teleport Key. Go back to the big elevator and take it all the way to the surface. There is a guard patrolling up there that should be wearing the key. After you've got it, come back to the big door, use the key to open the safe thing to get the door open. Inside is another teleporter that will work. :) Good Luck!
ukjeeper on 26/10/2001 at 18:42
Belboz/Nightwalker. Got to the end of S**t Creek, I think....
<BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080"> Blew up the floor with the barrel, swam out, up through the well and went in the door where.... well you know...!
But, my question is, was that it? It seemed like an anti-climax to just "get out" and have nothing else to do. I know there is another finish involving a "cutting instrument" (Trying to be cryptic here!), but does it make different ending? I really wanted to go and explore beyond the sliding gate too, where the "rather large hinderence' is walking up and down (still trying to be cryptic) but is that possible? There is also another place in that area where i could see a spider inside, Explorable?
It was late last night when i finally got there, so i didn't explore as much as i maybe should have. Just let me know. </FONT></DIV></BLOCKQUOTE>
I liked the mission(s?) a lot, but maybe slightly too long. Thanks for all the work, very professionally done.
[ October 26, 2001: Message edited by: ukjeeper ]
Bruny on 26/10/2001 at 19:05
That was a great mission. I agree with you about the anticlimactic ending. It just seemed like there should be more. But that's a complaint I have with most FMs.
Lady Jo on 26/10/2001 at 20:39
<BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">On peut aussi sortir en mettant et en montant sur les barils explosifs vers la fin de la rivière puis avec une ou 2 flèches à corde , grimper vers le haut, il y a une mine à explorer et des sous à récupérer et on sort par la porte de fer qui donne là où patrouille le marteleur et le robot bleu.
One can also go out by putting and by rising on the explosive barrels towards the end of the river then with one or 2 arrows with rope, to climb upward, there is an mine to be investigated and sous to be got back and one goes out by the iron door which looks there where patrol the marteleur and the blue robot. </FONT></DIV></BLOCKQUOTE>