Taffer of Tarrers on 6/8/2002 at 21:41
Hi, whats up. I got both stars thanx to your help but now where do I get the, "Rising and Seting Suns". Plezz Help Me!
Nightwalker on 7/8/2002 at 00:32
You should state what difficulty setting you are playing on when you have questions. Things sometimes change depending on which one you're playing on and this is one of them. One of the suns is always in the same place. The Eastern Sunrise [SPOILER] is in a wood chest in the barracks. You need a key labeled "My Footlocker" key to open it. The person wearing it is in a large, glassed control booth out by the tracks.[/SPOILER]
The second sun, the Western Sunset, is [SPOILER]in a chest on a train car on Normal. Go out the door at the far end of the Gem Warehouse (the one that I told you about when I gave you directions to the Church) and turn left down the tracks. Check out the railroad cars and you'll find the chest. If you are playing on Hard or Expert, you need to check all the crates inside the Gem Warehouse. The Sunset is stored in one of them. [/SPOILER]
Auriga2us on 23/8/2002 at 21:34
Is there a purpose to the iron nuget, that can be found near the key making machine? I completed the mission on expert and never had to use it for anything?:p
Nightwalker on 24/8/2002 at 03:06
No, the iron nugget has no purpose. I asked. :)
wild_inferno9 on 25/8/2002 at 02:36
[SPOILER]you do realise the whole mission can be done without swimming any of the wells, although doing so might hurt your loot hunt slightly, lol, signing machine third floor offices, stamp machine second floor offices, key making machine in warehouse besind engine.[/SPOILER]
excellent fm, long is for sure, took me 3 hours straight to get through, even then i died once by shooting the undead alittle too close, lol, spiders were hillarious.
did anyone ever figure out how to combine the stars for the hell of it.
Clock on 11/10/2002 at 18:33
The problem with these larger levels that are cram packed with scrolls and paprus and notes and books, is that unless you play the whole thing in one sitting, you forget what information is relevant and what is just story telling. Then you try to remember where it was you read something that may or may not be important and go back looking for it, or search your ever swelling inventory and re-read everything till you come to the pertinent information.
Thus we come to my situation. I'm swamped with information collected over the past 3 or 4 days, and making it all fit into place is in itself the hardest burden to overcome. When this is finished, it will all make sense, of that I'm sure. So, one question at a time....
I have the document used to make something, a key I think, and I went to the appropiate machine, located in the large room with the locomotive. The document was signed by 1 person initially, and I went through the process of getting the 2nd signiture.
Now the document with 2 signitures, when applied to the machine, makes a lot of noise, strobes red light, and nothing happens. I thought the door beside it would open. The document itself was spit out on the other side, as is.
I'm missing something, but I don't know what it is. Whatever comes out of the machine, I would use to continue on with this level. It might be the key to the Apex room, or the key to cells 1-5, as these are the areas I haven't penetrated yet. I think I've been everywhere else, but of that I'm not confident.
Hopefully I can finish this FM in the next 2 days, as I'll be out of town for a week and I'll have to re-learn the level from all the notes accumulated...not something I look forward to :)
Nightwalker on 11/10/2002 at 19:09
Quote Posted by Clock
I have the document used to make something, a key I think, and I went to the appropiate machine, located in the large room with the locomotive. The document was signed by 1 person initially, and I went through the process of getting the 2nd signiture.
Now the document with 2 signitures, when applied to the machine, makes a lot of noise, strobes red light, and nothing happens. I thought the door beside it would open. The document itself was spit out on the other side, as is.
I'm missing something, but I don't know what it is. Whatever comes out of the machine, I would use to continue on with this level. It might be the key to the Apex room, or the key to cells 1-5, as these are the areas I haven't penetrated yet. I think I've been everywhere else, but of that I'm not confident.You need to put the document, when it has the appropriate signatures,
through the Stamping machine in the General office, then you take it to the machine in the workshop. When you have the finished form, the small door in the machine opens and the key appears in there.You do NOT however, need to make the key at all to complete the level. There are a number of ways to get into the Old Miner's Village, which is where you will get the Apex room key. You can go down into the crypt under the church and into the waterway from there. You can go through the Water Retention center, use the code you find in the
Chief Architect's office to open the big sealed door and go that way.
If you're too confused about what you need or where to go, feel free to e-mail me for more specific help. :)
Clock on 11/10/2002 at 21:13
Good grief...I forgot all about the water route under the church. I needed the code, which I forgot as well, for the water retention access route.
btw...did everyone find the super easy way to rid the section under the church of all the zombies? That was very enjoyable :) I'm so lazy
There are many tiny little questions about this level that I'm going to be asking about later. Disregard my opening tirade, this is a fun level.
Clock on 12/10/2002 at 03:39
Like I thought, everything falls into place once one little problem is solved.
Now that I've finished, there is one nagging point I want to clear up. Just inside the Psychic Shoppe, as you look at the wall opposite the front door, there is a shaded area representing a secret? door. I spent oodles of time running around here trying to find the trigger. Apparently, its not too important, as I've got along quite well without accessing it. But is this just a "textural" feature of the wall, or is there something behind it?
I went for the screenshot, but I can't find it anywhere. The Thief 2 booklet doesn't even mention what folder the shot will be located in. The "customize objectives" lists it as
F10 +alt
Can anyone tell me where in the Thief Folders the picture would be located ?
Clock on 12/10/2002 at 03:44
Never mind about the shading on the wall...I only now realized it represents the doorway exit to the previous FM. Probably just a marker to orient ourselves.
But could someone still enlighten me on taking screenshots ?