howie on 6/4/2002 at 16:06
Thanks for clearing up the confusion belboz. Like Sharga says, " great great mission!, anyhow, another great mission, I wait in much anticipation for the next.
Now on to CL, sigh " :)
Tuska on 6/4/2002 at 16:47
Erm...where are the sunrise/sunset-thingies...I have the other one installed at the
apex room,but I can't remember which one that was,so...a little help
would be appreciated.
It's the only thing that keeps me from finishing this great FM!
Sharga on 6/4/2002 at 19:00
I have a question: that gold skull you start out with:
I think I remember getting it from Up Shit Creek. It was in that really really tall room with the big elevator shaft and the pipes at the top, right?
But if you missed it in USC then how you do you end up with it in Making Tracks.
I suppose it's just like the sword of ballance. If you missed that in Errand Boy you still have it on Shore Leave because the keeper gives it to you.
MaJiC@work on 6/4/2002 at 19:24
I have the same Q as Tuska. .:(
I have opened the Apex door and used the stars to open the doors to where you place the two sun objects - but I don't have a clue where to find those
Also, I took the two stars to I. Jones. I think thats when the key to the Apex door appeared - on the floor by his feet. But he's still standing there telling me to do what he asks or I won't get the key. Is that right?????
Also, was there any point in making the key to open cells 1-4??? Apart from the extra short cut through to the Miner's village I don't see what else it achieves.
Finally, where the heck is the Architects office?
Another great mission but now getting frustrating!
MaJiC
BrokenArts on 6/4/2002 at 22:31
MaJiC@work..... what level are you playing on? It makes a difference to find the Rising and setting Suns. Once you find the Suns, you need to
place them in their niches in the Apex room. The niches are on the WALL. They highlight, then place them in there. You should be set, after that.Quote Posted by MaJiC@work
Also, was there any point in making the key to open cells 1-4??? Apart from the extra short cut through to the Miner's village I don't see what else it achieves.No other point, other than
the short cut to get to the miners village.
Yametha on 6/4/2002 at 23:07
Sharga, do you remember finding the lucky head in Errand Boy?
Sharga on 7/4/2002 at 02:50
yes, I remember it now! It was by the garden area, in a little closet thingy. I wondered what it was for since I could find no use for it.
Another question: What is the purpose of "turning on" the apex? I mean besided pleaseing the Jones guy and completing the mission. I'm sure it was mentioned in the scrolls but I forgot it while paying attention to all the other details. It didn't appear to do much for all the work that was involved. I suppose it's linked to the next mission somehow.
belboz on 7/4/2002 at 04:03
The puzzles are based on playing on expert and getting all non loot objects, and all objectives, the lucky head thing, Garrett didn't carry it across the river, he lost it at the beginning of shore leave, and the guard whos head it was, got transfered to the north side of the river just after Garrett took the boart ride north. And the apex room is like some great power converter, Garrett has to turn the power on to get rid of the curse.
Sharga on 7/4/2002 at 05:23
Ok, that makes sense now.
Yes, I remember reading the scroll now about how it had been stolen before and was currently returned to the guy. (it being a lucky head and all perhaps he will find it again) ;)
I know what the head is for now, but did it serve a purpose in Errand Boy? I played that on Hard so I might have missed an Expert objective.
MaJiC@work on 7/4/2002 at 14:33
BrokenArts:
I'm playing thru the first time on Easy (with my 10 year old son). I know where to put the Suns but I can't even find them! :nono:
MaJiC