Beeba on 1/6/2008 at 01:57
Thanks, Nightwalker......i think that's just what happened.....I had everything but the objectives.........anyway....i restarted it and finished in half the time with even more loot than the first time through! Phew, i'm pooped!
Thanks again so much.......now i'm being chased by zombies in the Hammerite temple..........ugh!
Sneaky Aniza on 26/9/2009 at 19:36
I am playing on expert and can't find the fire and earth talismans. Please, tell me where they are located?
clearing on 27/9/2009 at 09:01
Earth talisman: (
http://www.ttlg.com/forums/showthread.php?p=1233458#post1233458)
Sneaky Aniza, по огненному талимсану я тебе ответил ;)
Gloria Creep on 26/5/2014 at 23:49
I'm replaying this mission, but on Normal, where do I find the talisman of earth???
:angel:
Of course I got it now!
Ricebug on 27/5/2014 at 13:18
A seasoned thief like you, Gloria! Playing on Normal??? How could you? That's it...from now on, Dewdrop is outta here!
Grandmauden on 27/3/2017 at 22:31
Secret doors: in the room from the first image, examine the center table.
Floating switch: I think the author meant to place it in a blue room where you'd never see it, but left it in the library by mistake. Probably best to leave it alone.
high school head on 28/3/2017 at 11:03
o.k. thanks!
fortuni on 9/3/2019 at 07:18
Fix for keys and floating switch in library, courtesy Unna
Code:
DML1//Floating keys//belboz.gam.dml
#script nvscript
+ObjProp -6823 "Scripts"
{
"Script 0" TrigSlain
}
+ObjProp -6823 "Scripts"
{
"Script 1" NVGibTrap
}
+ObjProp -6823 "DesignNote"
{
"" NVGibTrapOn="Slain"
}
and this
Code:
DML1//Chasm of the Lost//Fix for a switch//miss26.mis.dml
+ObjProp 2134 "PhysType"
{
"Type" None
"# Submodels" 0
}
-ObjProp 2134 "PhysControl"
+ObjProp 2134 "Position"
{
"Location" -2.04, 4.05, 0.11
"Heading" 4000
"Pitch" 0
"Bank" 0
}
Note: Without the above dml installed a number of keys carried by Mages may not show in game, however sometimes when you destroy the Mage their key may hang in the air afterwards but not always, so always try to frob the key before you destroy the Mage. With the dml installed all the keys show but some of the keys will still disappear with the Mage when you destroy them.
With Newdark 1.24 even more of the keys do not exist and the dml makes no difference, so make sure you play with Newdark 1.26 installed.
Unna Oertdottir on 9/3/2019 at 09:37
Just checked it. fortuni is correct. This mission requires at least NewDark 1.25 and above. In ND 1.24, the keys are invisible.