The Mike on 20/5/2004 at 04:15
Hi, great FM so far! I was really impressed by the first half of it, very cool exploration based gameplay![SPOILER]The head of the hammerite priest that chases you around had me dieing laughing, I can't believe no one mentioned it so far! HAHA, hilarious![/SPOILER]
Anyway, I'm on the second mission now. I just talked to that guy outside (after the room heavily guarded by turrets) and now I'm wondering around in the futuristic building. I cleared out the storage rooms of everything that was valuable...searched everywhere..still walking in the guest rooms does nothing! What am I missing that will allow it to go to Day 2!? Any help would be appreciated, as I'm really enjoying these FMs.
Melissa on 20/5/2004 at 04:39
Just finished on Expert, the night before I get Thief III (all hail our local Fry's who's advertised having it in tomorrow morning, and on sale!)!
The only question I have for Belboz:
[SPOILER]Is there a way to not die at the end? I removed the curse, then fell onto the ice. The first time, I survived the fall but the objective didn't tick off until fell down the second shaft and I received a skull and crossbones instead of a mission completed. The second time (I reloaded), I died in the first fall, but this time I received mission completed at the end.[/SPOILER]
Not a huge deal, just curious :)
I just adored the story here, and I'm usually not a fan of the undead unless I have a super holy sword that lets me squish the zombies. My husband always knows because I'm constantly muttering, "stupid zombies." :)
The only thing that became wearisome was the huge amount of running back and forth in the second mission, but it was worth it for the story.
Oh - just in case this is a bug - I never got the messages about Garrett being sleepy..
One other note:
[SPOILER]If you're a doofus-head like me, you'll charge up the crystals and forget that you need to take 'em with you. Happily, I'd saved just before going through the teleporter! I don't know if it's possible to prevent the player from going through without the charged up crystals in his or her inventory, but it's something you might consider as it's a one way street![/SPOILER]
Thank you again!
-M
Melissa on 20/5/2004 at 05:03
Quote:
Originally posted by The Mike Hi, great FM so far! I was really impressed by the first half of it, very cool exploration based gameplay![SPOILER]The head of the hammerite priest that chases you around had me dieing laughing, I can't believe no one mentioned it so far! HAHA, hilarious![/SPOILER]
Anyway, I'm on the second mission now. I just talked to that guy outside (after the room heavily guarded by turrets) and now I'm wondering around in the futuristic building. I cleared out the storage rooms of everything that was valuable...searched everywhere..still walking in the guest rooms does nothing! What am I missing that will allow it to go to Day 2!? Any help would be appreciated, as I'm really enjoying these FMs.
[SPOILER]Have you been to the power room? If so, have you been down the hall with the combat 'bot?[/SPOILER]
Cheers!
-M
wild_inferno9 on 20/5/2004 at 05:25
Beware the following gives general layout and stuff to get to complete days.
Day 1 make sure to visit these areas : [SPOILER]go to the level 2 of nexus storage for the 2 plaques, go norht of the main turret room at beginnin to a wall with removeable bricks then head to the power room, touch the crystals, next head back to the turret room and visit both star door, then head down the right side, make sure you visit the room with light beams, then go see I jones , after this is done garrett will say hes sleepy, then return to your guest room[/SPOILER]
on Day 2 make sure to do this, in[SPOILER]biodome 9 goto the airshaft to get the maintenance keycard, then go to the top airshaft and visit the commanders office,dont forget the ancient coin, then head to the airlock and pickup the engineers keycard, then head to the teleport room, then make your way south west till you get to the air control use engineers card, go to the airshaft and visit all rooms of the shaft, make sure you get all this note from commander, keycard from curator, 4 power crystals, 4 ko's, then leave shaft from where you entered, then head back towards the teleport room yet this time take stairs down, work your way down till you get to museum access use keycard from curators, then head to museum, and make sure you get the pin and the prisms, then garrett should get message i'm tired, head back to your guest room in biodome 9 [/SPOILER]
on day 3 make sure to do [SPOILER] the regernize the power crystals then take them with you, light beam room replace all missing prisms where the beams cut out, reknockout the 4 ppl again if you have to only on expert, then head out to the portal enter use the 4 crystals on the 4 pedestals then pin on middle plaque by glass floor.[/SPOILER]
The Mike on 20/5/2004 at 15:37
Thanks for the help! [SPOILER]I was hoping I didn't have to go back through that turret room...ah well.[/SPOILER]
Nightwalker on 20/5/2004 at 15:40
TheMike - [SPOILER] You should have been able to shut the turrets off by now so going back through isn't a problem [/SPOILER]
I finished the second mission, with a few nudges from the posts here. Thanks for these marvellous missions, Belboz! Of the two, I enjoyed the first one the most but the second one was fun too. There was a bit too much running back and forth through long corridors, but other than that, it was great. I think I'll play the second one again before I move on to anything else. :)
Oli G on 20/5/2004 at 15:41
I'll have to get down to playing this! I'm slightly puzzled though, I seem to remember that you gave up work on this series of missions at some point, Belboz; after a hard drive failure or something? Was that someone else or have you made a timely return? In a way it doesn't matter though, I'm very glad you're back with what is without doubt going to be another fun mission.
SirFreddieM on 20/5/2004 at 18:33
What a mission, what a gameplay, what a wicked imagination you have. How do you sleep nights?
You mentioned in your briefing that this would be a dark mission, and it is!! I had to go buy a darkblue blackout curtain to be able to play this during the day.
What I do like the most is your map. It's awesome. For once a map I can use for directions. Way to go Belboz.
:thumb: :thumb:
McEve on 20/5/2004 at 22:22
I seem to be missing the air key..
I've got three plaques where they belong, just to give a pointer as to where I've been and what I've done so far :sweat:
Looks like I'm the only one that's missing this part, as I haven't found any other posting regarding missing air keys :weird:
Melissa on 20/5/2004 at 22:41
Quote:
Originally posted by Melissa Just finished on Expert, the night before I get Thief III (all hail our local Fry's who's advertised having it in tomorrow morning, and on sale!)!
(slightly off-topic) B*stard teases. Husband went down to the Fry's only to be informed that the product had delayed delivery for a week. I *knew* it was too good to be true! :weird:
Cheers!
-M