Vivian on 26/3/2013 at 11:38
So, spoiler-free received opinions ITT, etc. Is this game: good?
NB 'Haven't played it' is not an opinion, retards.
Judith on 26/3/2013 at 11:56
It's hard to say after 45 min or so. I haven't fired a single bullet yet, which is nice. I love the architectural neoclassicism and those Tiffany-styled stained glass with scenes from "Comstock Gospel", how that supports the conservative political ideology, turned into nothing less than zealotry and religious devotion :wot:
One thing that I found weird were the citizens I'm passing by, all of them having the same face of one man, woman and a child. Recently I was talking with twin policemen (
http://www.rockpapershotgun.com/images/13/mar/binf2.jpg) and things can go even more weird.
Jason Moyer on 26/3/2013 at 12:20
It seems weird that the splicers in BioShock 1/2 had more visual variety (via the random generator they used) than the citizens in Columbia apparently do.
Of course, I haven't it played it yet so there could be an explanation for people looking the same.
Thirith on 26/3/2013 at 12:28
Haven't played the game yet (I ended up getting it on Steam, though, together with XCOM, so I'll play it right after I'm done with Crysis 2). My impression is, though, that the further we get from the original (overblown) promise of a spiritual successor to System Shock 2, the better we're able to appreciate the Bioshock games for what they are rather than what they aren't. I remember people here liking Bioshock 2 better than the first game, and by now the stigma of "It isn't System Shock! LEVINE!!!" seems to be mostly gone.
Jason Moyer on 26/3/2013 at 13:05
Still haven't played it, but I ran the benchmark in Ultra DX11 with DDoF and holy christ, this has to be the most impressive game I've ever seen visually.
On the downside, while my framerate never went below 40, the frame latency in ATI's drivers in DX11 applications is still goddamn ridiculous and it looked choppy as hell.
june gloom on 26/3/2013 at 19:35
I'm only about fifteen minutes into the actual shooty bits. I'll need more time to come up with an answer.
This game is definitely not trying to be System Shock 2, though. That was why I liked Bioshock 2 so much -- it tried to be Bioshock, not System Shock 2.
Angel Dust on 26/3/2013 at 20:23
Quote Posted by Thirith
Haven't played the game yet (I ended up getting it on Steam, though, together with
XCOM, so I'll play it right after I'm done with
Crysis 2). My impression is, though, that the further we get from the original (overblown) promise of a spiritual successor to
System Shock 2, the better we're able to appreciate the
Bioshock games for what they are rather than what they aren't. I remember people here liking
Bioshock 2 better than the first game, and by now the stigma of "It isn't
System Shock! LEVINE!!!" seems to be mostly gone.
It's not just the old diehards getting over the fact that it's not SS2 but also the games themselves.
Bioshock: Infinite is much more confident with just being what it is - a highly cinematic shooter with some cool powers in a fantastic world.
Quote Posted by Jason Moyer
Of course, I haven't it played it yet so there could be an explanation for people looking the same.
Alec Meer over at RPS thought that might be the case too but unfortunately it isn't.
skacky on 26/3/2013 at 20:32
I'm playing with the 1999 mode. This is way too easy. It's pretty though.
Neb on 26/3/2013 at 20:43
Holy fucking set-pieces, Batman!
If I were to give BS:I positive criticism entirely for what it wanted to achieve, then it would be that Ken Levine should stop making games and take up museum design. I would have children just to take them there.
Inline Image:
http://i1066.photobucket.com/albums/u405/neb23/bsi004_zpsbd225bbf.png
june gloom on 26/3/2013 at 21:03
A History of Racist Shitfuckery museum?