Bakerman on 26/3/2013 at 21:07
Fun for the whole white nuclear family.
Played it. It was fine. Great set-pieces, the acting was decent, the combat was intense, the ending was wacky. Actually, most of it was pretty wacky, as expected.
Dresden on 27/3/2013 at 00:11
It's a good game so far. The only thing that rubs me the wrong way is that the foreshadowing is painted on with thick globs of neon paint. Also, they brought back Vita chambers again. Why should I care about not dying when I just instantly respawn?
Nihilism on 27/3/2013 at 16:13
Quote Posted by Dresden
It's a good game so far. The only thing that rubs me the wrong way is that the foreshadowing is painted on with thick globs of neon paint. Also, they brought back Vita chambers
again. Why should I care about not dying when I just instantly respawn?
The consequence is the cost in silver eagles. On the lower difficulties this might not be a big deal, but on 1999 mode it is. Instead of dying and being sent back to the main menu, the game offers a trade. The smarter choice is to just go back to the main menu, but out of convenience I continue to find myself spending the coin because I just want to get right back into the action ASAP.
retractingblinds on 27/3/2013 at 16:35
I wonder why it costs money to respawn. I don't see how that works from a logical perspective.
Phatose on 27/3/2013 at 16:45
"Why does it cost money?" is the least of the logical problems respawning has.
retractingblinds on 27/3/2013 at 16:52
Quote Posted by Phatose
"Why does it cost money?" is the least of the logical problems respawning has.
I was more interested about an in-universe explanation, but I guess I can make the easy one and just assume
screwing around with time costs a pretty penny.
Dresden on 27/3/2013 at 20:43
Quote Posted by Nihilism
The consequence is the cost in silver eagles. On the lower difficulties this might not be a big deal, but on 1999 mode it is. Instead of dying and being sent back to the main menu, the game offers a trade. The smarter choice is to just go back to the main menu, but out of convenience I continue to find myself spending the coin because I just want to get right back into the action ASAP.
But ultimately, there is no consequence. So you lose money, how does that matter? So you can't buy one more upgade so you don't have to respawn one more time in the next hard fight?
I wish they'd just drop this whole mechanic.
Phatose on 27/3/2013 at 22:00
Only to replace it with save/loading that also offers no consequence?
Dresden on 27/3/2013 at 22:02
The consequence would be having to try the whole fight over again, especially since there are only checkpoint saves. Granted, this isn't something I'd want for Easy or Medium, but for Hard and 1999 it would be better.
Phatose on 27/3/2013 at 22:19
That actually seems like less consequences to me. You have to redo, but you still end up with all your resources. In the former, I redo some of the fight and end up poorer. In the latter, I redo all of the fight and end up with as much cash as I started with.