Yakoob on 28/3/2013 at 03:13
Quote Posted by Nihilism
The consequence is the cost in silver eagles. On the lower difficulties this might not be a big deal, but on 1999 mode it is. Instead of dying and being sent back to the main menu, the game offers a trade. The smarter choice is to just go back to the main menu, but out of convenience I continue to find myself spending the coin because I just want to get right back into the action ASAP.
Aye I agree, I often question whether I want to respawn or not. Also a tip, if you hit escape there is "restart from checkpoint" option that saves you having to go back to the menu!
Quote Posted by Dresden
But ultimately, there is no consequence. So you lose money, how does that matter? So you can't buy one more upgade so you don't have to respawn one more time in the next hard fight?
I wish they'd just drop this whole mechanic.
On 1999, thus far, that "one more upgrade" will quickly add up to "shitton of upgrades" if you die frequently (which you will), so choosing whether to respawn or not is a serious choice this time around.
Judith on 28/3/2013 at 08:37
Just finished the game and I absolutely loved it. Last 10 minutes made me forget about all the minor annoyances in the gameplay. I'd say the story is on par with Pixar/Disney movies. It's like being a kid again and going to the cinema to watch Neverending Story or Willow for the first time.
june gloom on 28/3/2013 at 09:18
Progress has been slow since I got sidetracked making horrible music last night and then had to go to bed early, but I've met up with Elizabeth and wound up on the beach. The game has really picked up, and it's awesome. But I gotta say, they really don't fuck around with the old-school bigotry, it's kind of amazing how close it hews to actual racist shitfuckery of the time. Now, I'm pretty white (though not enough that I think Lynard Skynard or Homestuck are good ideas) and the shit that gets plastered on walls in Columbia is pretty shocking to me. So I have to wonder how non-whites feel about it...
Angel Dust on 28/3/2013 at 11:13
Getting a little bit of combat fatigue, which is mostly due to the fact the game doesn't play to it's strengths enough. When you get a large open area with skyrails and tears all over the place it's terrific fun but the general indoor shooting that you do in between those sections are starting to get a bit grindy. The quieter sections are welcome but the awful NPC models means it never really feels alive and almost all attempts at pathos fall flat. That scene in the basement of the Shantytown bar was lovely though.
gunsmoke on 28/3/2013 at 12:43
Tried the hour-long demo on PSN. I was blown away. I hated how clunky the first 2 BS games were, and this one is slick and fluid. It isn't so cramped either, there is room to move around in which opens up the combat. Looks gorgeous to boot. I just bought a new timing kit and water pump for the old get-to-work-mobile, so next payday this sucker is mine.
Phatose on 28/3/2013 at 19:14
Not voting til I'm finished with it, but so far it's pretty damn good.
It's on the opposite end of the spectrum as the first two in terms of resource availability. BS1&2 pretty much buried you in case, hypos, and I was never really wanting for anything. Getting killed here is very annoying, because I never seem to have enough money to buy the stuff I want as is.
The vigors are unexplained but fun. Wish I could've afforded Bucking Bronco in the initial area, but there's no way to have that much cash by then and you can't backtrack to that machine. Damn useful when it becomes available though, cause it's cheap to cast and a death sentence for anyone it hits.
The crow vigor with the nest-making upgrade is awesome. The description is wrong though - it makes a nest from anyone killed while under it's affects, not just by it's effects. Big difference for a low damage disabling ability.
...and yeah, they don't mess around with the bigotry. Blacks, native americans, Chinese. And the Irish don't count as while. Surprised me. Surprised me even more when I hit that Sky KKK rally and got really pissed about them badmouthing Abraham Lincoln. Not something I'd expect to get a emotional reaction, but it did, to the tune of fireballs.
Jason Moyer on 28/3/2013 at 20:26
Weird, I never found myself with an overabundance of resources in either of the first BioShock games. I seem to remember the random scattered food/mana items being almost totally useless meaning you'd have to burn medkits/eve hypos anytime you were running low (which was constantly since using any worthwhile plasmid ate up mana like crazy). Scrounging for ammo also sucked since it took a million rounds to take anything down.
Phatose on 28/3/2013 at 20:40
Well, one big difference was the way upgrades were obtained.
Power to the People stations upgraded you for free, iirc, so you weren't paying for those. You can find gear here as well, but upgrading your guns costs money, as does upgrading your vigors. Been a while since I played through either Bioshock, but I'm pretty sure you either found all your tonics or bought them with Adam, so they weren't competing for the same basic resource.
You didn't really have any need to stockpile money in BS1 or 2, since you were only ever going to use it for hypos and ammo anyway.
faetal on 28/3/2013 at 23:34
All of this enthusiasm is now making me wonder if I ought to install Bioshock and give it another chance.
Renault on 29/3/2013 at 14:18
How's everyone doing for performance, PC version? Obviously if you have a fairly new machine, maybe a year or two old, you're probably doing OK. Mine will be 4 years old this spring, and it actually runs the game pretty well on high - around 30 fps in most areas once everything is loaded. But I'm getting huge stuttering and pauses once entering a new section of the game, not sure if that's caused by a lack available RAM or what. Not that this is surprising with a PC as old as mine, but wondered how others are doing with some older PCs, anywhere between 2-5 years old.
Btw, once everything is loaded up - this game is simply goooorgeous. :cool: