qolelis on 29/1/2014 at 18:18
I may have to skip my ending, in-game cutscene (and just end my mission before the cutscene) or turn it into a video cutscene unless I can make Garrett hear his surroundings while attached to a vator. If I use NVCameraTrap or TrapCamAttach, Garrett cannot hear anything since he's not really there even if I make him fly along separately together with the vator, but not attached to it. If I attach the player object to the vator, Garrett still cannot hear anything, because all ways of attaching the player object to a vator requires Garrett's physics to be removed, which at the same removes his hearing. I could perhaps simulate all sounds with soundtraps/votraps, which get activated as needed along the way, but I'm starting to think that this ending cutscene isn't worth even more work (the cutscene has lots of different stuff going on and most of it already works except the sound thing).
Daraan on 29/1/2014 at 18:36
What about moving the player directly to the point where you want him to be and disable user input? With KDScript you could add a camera overlay.
Nameless Voice on 29/1/2014 at 18:38
While the camera is attached, move Garrett's body to where you want to hear the sound relative to.
qolelis on 29/1/2014 at 19:10
Hmmm, I thought I tried that before and it didn't work, but now it does. Oh well, thanks for making me try again. :)
Yandros on 30/1/2014 at 00:58
Thus far, I've used TrapCamAttach (soon to be NVCameraTrap) for all the cutscenes in DCE, by teleporting the player somewhere very near the camera trap marker, but out of sight of it (so he doesn't appear in the camera view), such as below and slightly behind it. And then of course using TrapFreezePlayer and TrapKillEvents to prevent him from moving. Since the player is about where the camera trap is, he hears things perfectly fine.
qolelis on 30/1/2014 at 02:29
Yup, I somehow missed that Garrett actually can hear stuff in that case. I'm trying to finish this thing in as little time as humanly possible, but it's starting to wear me out now; eating and sleeping is not overrated...