R Soul on 22/11/2007 at 23:22
I thought I'd write (
http://whoopdedo.org/doku/dromed/bringobject) this so that the next time someone asks about it, they can have a link.
If anyone spots any errors, let me know, or if you're already registered on that site,
you can fix them. :cheeky:
Lady Rowena on 23/11/2007 at 00:33
Very useful! :thumb: I didn't know the Set QuestVariable thing, I always set the Effect to Frob object -> a button, then the button to the objeactive. :o
Yandros on 23/11/2007 at 03:38
Receptrons are probably the most powerful yet underutilized aspect of Dromed. Nice tut, R!
Melan on 23/11/2007 at 06:56
I just did it the old-fashioned way: invisible rat, AIWatchObj from rat to object, frob a lever. :D
Fidcal on 23/11/2007 at 09:55
There's value in keeping it simple and not creating a custom stim but, unless I missed it, don't you want to warn about using an existing stim? I think you've put the stim on the object that the player will carry and drop/throw. Won't this effectively be a weapon, accidentally or on purpose, against undead?
R Soul on 23/11/2007 at 11:18
I did mean to mention that but I forgot. I'll put that in now. Thanks for the reminder.
mtk on 19/6/2018 at 19:45
I know im digging out an old af thread, but the website linked doesn't work anymore, and i'm wondering how to do this type of objective. I like the idea of using invisible rat, it makes sense, but i don't know how to make a rat to frob the lever when he sees an item in the AiWatchObj link.
Edit: also wondering if its possible in thief gold the same way like in thief 2
R Soul on 19/6/2018 at 21:03
The website problem has been mentioned (
http://www.ttlg.com/forums/showthread.php?t=110064&page=3&p=2393216&viewfull=1#post2393216) here.
It's almost never a good idea to use an invisible AI. In fact I think we need a charity called Invisible AI Anonymous where people who are tempted to use invisible AI can discuss their problem in a safe and non judgemental environment.
This seems to describe the steps needed to require the player to place an object anywhere in a room:
(
http://www.ttlg.com/forums/showthread.php?t=117744&p=1661339&viewfull=1#post1661339)
To see a working example, have a look at Framed (miss4). Use the command reconstruct_rooms to restore the room brushes. There are two object - room objectives: put the handkerchief in the evidence locker (room name: crime scene) and take the strong box and put it in Hagen's office (room name: sherrif's room).