R Soul on 16/7/2015 at 23:53
I have a sleeping servant next to a door, but I think it's unfair on the player that opening the door wakes her up; the dark engine doesn't allow players to open a door quietly, so even if the player leans in to the door to hear what's on the other side, they will have no choice but to wake the servant. An AI's hearing ability can be reduced, but in my case it had to be set to well below average, which meant the servant didn't wake up when I ran right past her.
I decided to prevent this door causing alerts, but other doors would remain as they are.
(
http://dromed.whoopdedo.org/dromed/non_alert_doors) Click here to marvel at how I did it.
Yandros on 17/7/2015 at 01:08
Thanks, Robin. I have lowered the hearing of sleeping AI before, but that causes some other problems as you noted. I'm ashamed I never thought to just make a new door type, well done.
Vae on 18/7/2015 at 03:35
Thank you, R Soul.