nicked on 21/11/2016 at 17:34
I didn't measure it in precise numbers I'm afraid; just that areas that caused stuttering before are smooth as butter now.
Edit: Actually I do remember people who struggled with Death's Turbid Veil reporting ~10 fps more in version 1.1 where I replaced all the terrain textures with DDS.
LarryG on 21/11/2016 at 23:11
What is the best way to identify just the used resources from amongst all the resource files that you may have tried out and rejected for your mission?
I have a wealth of objects, bitmaps, sounds, AIs, textures, and so on which have collected in my working directories but which have not made it into my current mission. I know prevention would have been the better option, but that's not where I am. I'm looking for a cure to clean the house up.
LarryG on 22/11/2016 at 00:58
That's good to have linked here. But I don't think it addresses the full gamut of possible zip expanding trash. It seems to only address objects and meshes. Excess sounds, bitmaps, books, and other resources will go undetected. At least it seems so at first read.
nicked on 22/11/2016 at 06:29
Well, the unhelpful answer is of course "Keep a list as you go along". I've found it a right pain in the past so now I just only add objects to the mission folder at the exact point I'm using them.
Yandros on 22/11/2016 at 11:43
I do the same, and that is in fact what I was referring to with
Quote Posted by Yandros
Unused resource files - This is more work, but if you've not managed your resource folders carefully, you may have files which aren't used in your mission. This could be .bin, .cal and/or texture files. Hunting them down can be tough, but tools like binbins/binskins will help.
Unna Oertdottir on 22/11/2016 at 12:25
You should have known this, as you zipped up King Abedzen's Tomb :joke:
It's full of unused resource files, huge png textures and stuff like that.
Yandros on 22/11/2016 at 12:54
I'm not aware of any unused resource files in KAT, so please point them out to me and I'll remove them. As for large PNGs that's true, but it was released before I knew about the benefits of converting to DDS.
Unna Oertdottir on 22/11/2016 at 13:09
In DromEd, press F7. *will show you the used textures. As far as I can see, you used about (roughly) ~130 textures of ~220 in the fam folder including fam/waterhw. About 80 useless textures in /fam (e. g. adb_terrain2).
I haven't checked the objects.
Yandros on 22/11/2016 at 13:47
Ah, that may well be true. I started that mission in 2003 and may have added textures to the palette back then and never compressed textures before releasing it. Thanks for pointing it out. I guess you like poking around in other people's missions too, huh? :)