Ricebug on 7/2/2012 at 14:15
Is there a tutorial on resetting the secrets counter? Even after copying settings from another FM, the thing doesn't want to work. I go through this hassle every time I make a mission. :mad:
intruder on 7/2/2012 at 15:25
The only thing you need is a quest var trap and something to trigger it, e.g. a room. Then add the following to your trap, where x is the number of secrets in your mission:
Trap -> QVar: "=x:DrSScrtCnt"
R Soul on 7/2/2012 at 15:46
Quote Posted by intruder
(the space between x and D is just for getting rid of the smiley)
When you post a reply there is a 'disable smileys' checkbox. You can also surround the line with noparse tags:
[noparse][noparse]=x:DrSScrtCnt[/noparse][/noparse]
intruder on 7/2/2012 at 21:19
Thanks! I never noticed this before :o
Ottoj55 on 8/2/2012 at 14:46
i always use a switch that triggers once on mission load to start effects. look at the starting room of dead of winter and you'll see one in a blue room or inside a wall maybe. it starts all the effects and sets the counters.
Ricebug on 9/2/2012 at 00:00
Quote Posted by intruder
Trap -> QVar: "=x: DrSScrtCnt"
So what's this I've seen in a lot of FMs, under Editors/Mission Quest Data:
[INDENT]
DrSSecrets, 0[/INDENT]
I've never seen
DrSScrtCnt before.
Haplo on 9/2/2012 at 00:14
DrSSecrets is the number of secrets the player has found, DrSScrtCnt is the total number of secrets.