Ricebug on 5/6/2013 at 12:22
Inline Image:
http://www.ricebug.org/temp/gdi.pngSee the numbers in the fields? Is there a way to widen those boxes? In dromed.cfg, it says:
[INDENT]; number of decimal places displayed in GFH coordinate entry boxes, a value 2 to 8 (default is 2)
gfh_coord_decimals 8[/INDENT]
Well, that's great, but there's no way to
read them. The config also says this:
[INDENT]; status bar height, a value between 16 and 64 (default is 16), usually only needed
when using custom font;status_height 24[/INDENT]
I don't care much about the status bar, but is there anyway to change the font in the coordinate fields? And, how does one specify a custom font in the first place?
I'd like to see how others have their stuff setup. Someone out there's got a killer config.
LarryG on 5/6/2013 at 13:15
This is my setup in DromEd.cfg:
; D3D9 render options
use_d3d_display
editor_disable_gdi
edit_screen_depth 32
d3d_disp_hw2d_msaa
;bigger font
gui_font intrface/textfont
; desired height (pixels) of GFH/bottom area in editor, value may also be a negative number to define a
; percentage based relative height (-50 would be half the window, 50%)
gfh_height 150
; max width of command terminal (if there is free space to make it wider)
gfh_max_cmd_width 410
; number of decimal places displayed in GFH coordinate entry boxes, a value 2 to 8 (default is 2)
gfh_coord_decimals 4
; alternative texture PnP layout (allows a taller texture thumbnail)
texture_pnp_layout 1
; status bar height, a value between 16 and 64 (default is 16), usually only needed when using custom font
status_height 24
; display XYZ info for the current mouse cursor position in a 2D viewport
show_mouse_xyz
; display current camera coordinates
show_camera_xyz
[ATTACH=CONFIG]1691[/ATTACH]
Ricebug on 5/6/2013 at 19:35
Well that certainly improves things. Now I don't have to bend down and squint at the numbers. (Monitor is 26")
Thanks, Larry