Eternauta on 30/6/2014 at 17:08
I've 2 final objectives!
1 final goal reachable on all modality: normal, difficult and expert.
2 final goal reachable only on expert mode.
In both cases not working! :mad:
Am I doing it incorrectly? Suggestions?
Thanks in advance!
Renault on 30/6/2014 at 17:13
Doesn't dromed only allow for one final objective? Just guessing, but checking off that final objective seems dependent on whether ALL of your other objectives are complete or not.
Yandros on 30/6/2014 at 18:32
Correct, you can't have two final objectives managed by LGS scripts (by final I mean the goal_final_x qvar is set). You can manage them yourself manually using QVTriggers, QVTraps and whatever logic is appropriate to the goals and conditions of your mission.
R Soul on 30/6/2014 at 18:41
For expert you could make another goal, the same as Final 1, but irreversible but not final. Visible on Expert only. Once the goal is complete it stays complete, and the player can then do Final 2 and the mission will end.
Eternauta on 1/7/2014 at 16:22
I understood!
Can I do it with the scripts?
Thanks for your help!
Renault on 1/7/2014 at 17:27
A little more info here would be good. If for instance someone is playing on Expert, do they need to complete both of the final objectives to end the mission? Or do you want it set up so if either one of the final objectives trigger, the mission will end? If it's the former, I'd say go with R Soul's suggestion. Not exactly sure what to do with the latter.
You really should only have one final objective for each difficulty. You can set up a whole bunch of different scenarios that will trigger that objective using Qvars and such, but the end results should still be triggering a solitary final objective.
Eternauta on 3/7/2014 at 17:49
Completing the final goal on expert, the final goal on all modality will be cancelled!
Anyway, I think I'll use a RequierAllTrap.
Thanks Brethren! :)
john9818a on 14/7/2014 at 05:03
I still like having my final goal - the player must go to a specific location. This gives the player the chance to find all of the loot if desired before the mission ends.