dormcat on 24/10/2002 at 05:13
It seems that there're two types of GEP. The better ones have lock-on, rangefinder and IFF (with high-pitched beeep), while others have none. I found 'issued' GEP (from Paul or Sam Carter) are better ones, but looted GEP from MJ12 troops are no better than LAW. Is that true to everyone or just a bug of my GOTY version?
Cyborg on 24/10/2002 at 07:04
Hmm? Never heard of that.. Maybe I should test my version too. Maybe its there on purpose. :idea:
Catman on 24/10/2002 at 20:35
It's standard for all versions of the game.
dormcat on 25/10/2002 at 20:59
Hmm, I wonder why. What's the point for good GEP/bad GEP? Making looted GEP less useful/less valuable? :confused:
ferret on 3/11/2002 at 00:54
Either when you upgrade your GEP (accuracy mods and such), or when you up your Heavy Weapons skill, (I can't remember which), it gives the GEP the beeping and such. When you drop that GEP and pick up another one, you use whatever mods and such were on it (although that might be version dependent, it certainly makes a lot of sense for that to be the case).
I don't think it depends at all upon where you got it from. Next time you have one that doesn't beep, try upgrading Heavy Weapons skill to trained, then check again.
tripwood on 3/11/2002 at 01:37
i've had this bug happen to me yesterday. it acted just as a normal rocketlauncher, i looted it off an MJ12 trooper in the end level. but, when you keep it equipped during area transitions, it magicly fixed it for me. try that if you really want the honinh function.
personally, i don't find it too useful, i mostly use the gep gun to blow doors and containers up.
Master Villain on 14/11/2002 at 09:56
I'm hauling the GEP gun from the airfield crate around with me and it does the beepy thing and locks and maybe has a rangefinder, I never checke. I have untrained heavy weapons too.
What I noticed is I can't loot other people's GEP guns when I kill them, it's just a "you found nothing"
scglass on 12/12/2003 at 08:51
Can't say I've noticed two types of GEP gun... can say I've noticed that the rangefinder / lock on and beeps only occurs when the GEP gun is loaded irrespective of which GEP gun I use or where I get it from.
dormcat on 13/12/2003 at 06:32
I found that upgrading my heavy weapon skill didn't help. However, carrying a GEP gun while transfering from one map to another would 'fix up' the GEP gun to a 'lockable and homing' one.
BTW, although LAW's damage is officially 100, only one-third of GEP's 300, it's actually much more powerful than GEP. Try to fire each of them to a wall five meters in front of you; you'll receive no damage from GEP but the shockwave created by LAW's explosion will blow you into pieces. Moreover, one LAW can destroy a milbot while GEP needs two rounds to do so (at untrained heavy weapon level.) I'd say the correct damage index of LAW and GEP should be switched.
Goggleboy on 14/12/2003 at 03:20
Let's see...
If you're already carrying a copy of a weapon and you try to loot the same weapon from an enemy corpse, you only pick up the ammo, and only as much as you have room for (while the rest disappears). If you have the weapon and your ammo is already full, you pick up nothing and both the weapon and ammo disappear from the corpse. If you drop your weapon before looting a new one, then you can pick up the new one. If you pick up a standing weapon (i.e. one sitting on the ground) then you receive the ammo and the weapon disappears. Finally if you're carrying an upgraded weapon, drop it, pick up a different copy, and then pick up the original-- the game gives you whichever version of the weapon had the most upgrades while the other disappears.
So in other words DX doesn't keep as good track of items as other games in the genre, but it usually isn't problematic.