Cardia on 26/1/2011 at 11:48
I saw some trailers of this game and it seems to be much better than the first one. I have played the first one but i didnt like it, but after reading some reviews of this second i thought to myself that it can be worth to give a try to this game, plus theres alot of hi-score from many pc magazines and shows. Have you played this game? and what do you think of it?
heres a trailer :
(
http://www.youtube.com/watch?v=YPc323rcuSA) http://www.youtube.com/watch?v=YPc323rcuSA
EvaUnit02 on 26/1/2011 at 11:57
Koki liked it I recall, because of the sexy orc temptresses.
Sulphur on 26/1/2011 at 12:00
cardia, you seem to be some sort of terribad game magnet. First Arcania, now this. If it's better than the first one, it's still going to be utterly mediocre. I mean, look at the name - Two Worlds 2? It'd be only slightly worse if it were spelled 2 Worlds 2. Maybe they're going with the nomenclature as a neat system for expansion areas? Like, tomorrow we could get another world as an expansion pack, and it'd be called 3 Three Worlds 2. Will the normal sequel be called Two Worlds 3? Or even better, Two Worlds³? The suspense is killing me! Agghhh!
Koki on 26/1/2011 at 16:17
Left 4 Dead 2 was p. bad too. Sound theory
Sulphur on 26/1/2011 at 16:38
All L4D2 needed was a comma to make it not sound ridiculous. Or more ridiculous. Whatever. Left 4 Dead 3? Yeah, no thanks. And a name like Two Worlds 2 is just... nnng. NNNG I SAY.
*off to kill kittens*
mothra on 1/2/2011 at 15:49
I finished the game as pure mage/warrior/archer and a mix of all 3.
It's a bad game concerning narrative, amount of stupid filler missions and back-and-forth traversing the islands.
It's also smaller in scope than TW1 but damn, I like it very much.
Big letdown: the ending. I suggest just stopping the game before using the last teleport.
It will spare you a lot of frustration. Building up your character, tactics, magicks and warriorskills are all in vain for the final confrontation, a stupid, boring multi-stage boss battle with one-hit-kills that negate everthing you learned beforehand (I used 60 health and 4 resurrect potions on hard).
And a confusing, not explained ending with too many holes to give any satisfaction.
And you can guess the villain in the first 10 minutes. Apart from that it has the BEST magic system EVER created in my gaming history.
This is the first time I really felt like I CREATE magic, not use a pre-definded set of hotkeys for fireball, freezeray and buff/debufs.
It's almost like a little minigame in itself where I spent countless hours exploring the 1000s of possible combinations parred with traditional combat and/or summons.
A game where you can rain down a shower of anvils on your enemies after you trapped them in a hurrican and surrounded them with 10 golem summons encircling them in a ring of fire is good in my book.
Alchemy is improved as well. Only thing is balance: warrior > archer > mage. this also goes for encounters: as a warrior you end encounters in about 10 seconds, archer need 30, mage needs at least minutes and a lot of running away or turning invisible to recharge.
After many hours of gameplay I also had so many money that I never sold any loot at all, just destroyed it for raw materials.
Only a few missions really stand out and the length between story-advancing stuff is too long in my book.
Most of the locations are locked to you until you get the proper quest, it helps direct players but it takes away from the nice sandbox feel of TW1.
Many missions have at least 2 outcomes or choices that don't really turn the game around but give at least a little bit of "player expression".
After the 1.1.2 hotfix patch it is at least playable, it performs well and looks very good even on low end systems.
All in all a big step forward (and only a little backwards) from TW1. But: online activation DRM, be warned if you don't like that thing.
gets a "very recommended" from me despite all the shortcomings and beats DA:O mostly in the combat aspect apart from party interaction (that does not exist, you are the lone hero)
Sulphur on 1/2/2011 at 15:57
Did someone cast 'textwall' just now?
Paragraphs, they were invented for a reason.
mothra on 1/2/2011 at 16:04
hi, I made it ADD friendly for you.
warcrow on 1/2/2011 at 16:08
I've been in need of a fun, open world WRPG for months. Two Worlds 2 was on sale at Kmart for $40 so I decided to pick it up and form my own opinions about this incredibly divisive game.
So let's get to it, but first please keeping in mind that I've played the game for roughly 4-5 hours.
First off--the voice acting is awful. It's bad. Really bad. The protagonist is especially offensive because he cannot--nay, he will not--get excited about ANYTHING. And he insists on speaking through his throat, mumbling & bumbling his way through conversations much in the same way a 68 year old Harrison Ford does. At one point in the game I ran into a thug, and I swear to god it sounded like it was probably the sound engineers mother tucking her chin in, pushing her chest out and grunting to sound like a burly man.
Initially the melee combat has consisted of wack-wack-wacking my opponents as I mash the buttons. The temperamental "auto" targeting tries to do its job, but it's usually no help. It's kind of a mess. Ranged combat seems to be ok, and if leveled up correctly could probably be great. I havent messed around with the spell casting/magic crafting but it looks pretty cool and unique.
The inventory system is a mess. There is no way (that I'm aware of) to sort your items, which gets to be more tedious as you collected stuff. TW2 actually has a fairly robust crafting system and you do collect a ton of stuff from all over. That coupled with the fact that you have the ability to tear down items for their essential parts (iron, leather, etc) in your inventory to cannibalize and augment existing items, or even craft new ones.
The first hour of the game is drab, tedious and practically a waste of time. I seriously considered turning the thing off and counting my loses. But once the world opened up I found myself pushing forward to see what was around the corner. I mean despite all these flaws I began to push forward to see what's next.
Reality Pump, the developers, really do love their graphical effects and are so not ashamed to prove it. Every road I roamed seemed to lead to into horizon blinding me with god rays. I don't think I've ever seen a game abuse HDR, bloom and DoF (depth of field) quite like this game. The character models vary from This-Is-My-First-3D-Render to average, but are never really good. The animations are janky, at times uncomfortable to watch and rarely amusing.
And yet despite all the bad, once I got past the first hour and the game opened itself up, for whatever reason I couldn't stop playing. I began to see past the flaws and noticed a bit of charm.
As I leveled up, my character gained the ability to dual-wield weapons and learn effective combat moves. The combat went from a flailing atrocity to something doable. The environments have varied enough to keep me interested, and admittedly have made me stop in my tracks a few times. Those sun-drenched visuals have their moments where they create spectacular vistas. The sense of discovery is there, and has it's way of pulling down unexplored paths. The lock picking mini-game is actually kinda fun, and definitely above the ME2 and oblivion's. There is a ton of loot to be had, and with the fast travel system is easy enough to sell off. The crafting system is effective and rewarding to use.
Also there are things I haven't done yet: Finding and riding a mount, sailing, magic crafting and spell use, gambling, mulitplayer and probably more that I'm not even aware exists.
Wrap that all up together and the game has turned into something that's getting more and more fun to play. I think part of the sway is thanks to me desire to play an open world WRPG, and it's began to scratch that inch. But really a player shouldn't be expected to tread through as much as you have to do in Two Worlds 2 to find something enjoyable.
I'll continue to report back on how things go, but honestly I'm looking forward to getting home later today and playing. That's gotta mean something...
Sulphur on 1/2/2011 at 16:08
Quote Posted by mothra
hi, I made it ADD friendly for you.
Hi, you still need to learn what paragraphs are.
Refer to warcrow's post for help.