Ravenhook on 25/2/2016 at 13:56
Added a texture to a 2x2 pressure plate but the surrounding texture is a scale larger than the scale on the object, is there a way to increase that added textures scale please.
:D
Yandros on 25/2/2016 at 14:25
* Is the texture in obj/txt16 or in a fam? It needs to be the former, the latter which we used to do in OldDark is a bad idea now.
* You can adjust the scale in a .mtl file for the texture, and I think it will work in obj/txt16.
Ravenhook on 25/2/2016 at 14:33
It is in the Fam folder...adb_street_2\tile05
Guess I'll just have to resize the surrounding area to suit the plate.
On another vane, I need water to come out of a faucet, I have the water with an H20 flat particle but I cannot find my notes on how to resize the effect to narrow the width and how long the stream should be...it's all for an elaborate fountain.:D:D
Yandros on 25/2/2016 at 17:10
Just make a copy of the texture in obj/txt16 and point the replace property to it instead. Then create a .mtl file which specifies the scale as half its current size and it should then match the surrounding texture.
The size of a particle group is dependent upon numerous of its properties, but you will want to start with the dimensions of the SFX > Particle Launch Info, which are the Box Min and Box Max values if it's set to Bounding Box.