Mugla on 6/1/2005 at 19:28
A conversation heard in the Hidden Library, between missions the Key and the Compendium:
-Elder Blake.
-Keeper Logan.
-I would talk with you, in private.
-We are quite alone, proceed.
-The research you requested, it has been completed.
-And?
-There are references to the Last of All Glyphs, and you were right, only the One True Keeper may activate it.
-The One True Keeper? That is good. A single person is easier to stop than several, or an unlimited number.
-Yes, but there is more; The books say that the Original Keepers deviced the Final Glyph as a safe-guard against Keeper corruption. In the readings it seemed synonymous with the Dark Age. What could it mean?
-Keeper Logan, even you should know that the prophecies can sometimes be wrong; in the case of Keeper corruption it is... unthinkable of course.
-Of course, unless...
-It IS unthinkable, Keeper Logan; You must remember that, escpecially if there are dark days to come.
-Of course. In all things, may you have Balance.
-And you.
Need I say more?
Lytha on 6/1/2005 at 19:41
You may add that it's especially satisfying to steal and hide the wand of Elder Blake. ;)
d'Spair on 6/1/2005 at 22:17
Very very good points here.
I think that there's one more idea in the concept of Thief 3. If you have noticed, the Keepers in DS are all about Glyphs: they hide passages with Glyphs, they live with Glyphs, they think about Glyphs. They can do nothing without them. At the same time, in the first two games the references to the Glyphs are quite rare. I think the idea is that the Keepers are so corrupted in Thief 3 that they actually substituted their knowledge and skills for Glyph magic. You may be a simple man without any skills and education, but if you have Glyphs, you can do anything you want.
Garrett is the One True Keeper also because he really kept the balance without the power of the Glyphs (even the opposite - he destroyed the glyphs at the end), but only with his knowledge and his skills. He is a representative of the classical Keeper school, the school that taught to hide in the shadows and avoid making noise instead of bashing everyone with the Glyph magic.
Only true skill can help.
Mugla on 7/1/2005 at 13:52
Quote Posted by Lytha
You may add that it's especially satisfying to steal and hide the wand of Elder Blake. ;)
I noticed that! ;) :laff:
SLIEZER on 8/1/2005 at 12:53
I hate the ending. Garrett as some sort of super-I-will-do-good-hero pisses me off. What happened to my beloved, lonely anti-hero?
d'Spair on 8/1/2005 at 13:25
Quote Posted by SLIEZER
I hate the ending. Garrett as some sort of super-I-will-do-good-hero pisses me off. What happened to my beloved, lonely anti-hero?
He has grown up.
Strider on 8/1/2005 at 20:01
Quote Posted by SLIEZER
I hate the ending. Garrett as some sort of super-I-will-do-good-hero pisses me off. What happened to my beloved, lonely anti-hero?
The inevitable destiny of the anti-hero in almost every story is to become the hero. Otherwise the story is not worth telling. It happened with Han Solo. It was sure as hell going to happen with Garrett, and you must have seen it coming.
The only question is how believable the character arc is going to be. I thought Garrett's was a little too quick and easy to be completely believable, but it did start near the end of Thief 2, which was the right place for it to start.
Vogelfrei on 9/1/2005 at 15:15
I don't think he will stop stealing (immediatly). In fact I don't think he will change very much at all. After all his behaviour made him the True Keeper in the first place. Being the chosen one won't pay you bills, keep you warm or give you to eat anyway.
Especially with the baron being out of town (but still if he returned) the true sovereign is - and was - Garrett. There's so much secrets, intrigues, crimes and what-not in this city, practically everyone has something to hide. And Garrett can know all of this if he just wants to. All people that ever really troubled him are, uhm, disabled. And he wouldn't even need to kill anyone. Lt. Hagen for example, although not directly his enemy, has never seen him or felt his blade (ah, good old sword).
In this city he has power, resulting of knowledge (about its inhabitants, where to find people and things). As a true keeper would have.
So no reason to change it. Even if you could, erm, decrease it a bit - but he was never greedy anyway, challenge was always more important than money.
d'Spair on 9/1/2005 at 16:38
Agreed with Vogelfrei completely.
guanohead on 30/6/2007 at 17:19
"The one true keeper" isn't a matrix-like title at all, it just sounds similar.
(forgive the lateness of my post, I had thoughts I wanted to present though)
I agree with both Vogelfrei and d'Spair. It seems to me as though the keepers have become increasingly dependant upon the glyphs even since DTP and now, with total reliance, they have lost all perspective on how things really work in the world. Garrett on the other hand, is actually LIVING among the secrets and schemes of the city and is in the perfect position to take the mantle of the true keeper. "The one True Keeper" simply means that Garrett is a true balance keeper where-as the rest of the Keepers are no better than Hammerites or Pagans in their pursuits. He occasionally interjects in the world about him when he sees great imbalances (aka injustices). An example is the library scenario in "Casing the Joint", and obvious BIG examples are the ends of both TDP and TMA.
This also makes sense because, for all that he's stealing stuff, Garrett doesn't WANT much beyond the challenge of being a Thief. He has no romantic ties, he has no great love OR hatred for any power's in the city (except perhaps the nobles which he scorns, and I haven't heard him do that much lately). I'm sure he could have retired long ago had he wanted to (he DID break into the museum, touted to be thief-proof). DS proves that he can acquire ANY information/relic that he desires by simply plying his skills. Thus he is the True Keeper.
So, for Garrett to become a Keeper, he didn't need to change at all. It was the definition of "Keeper" that needed to change. It changed from what the rest of the Keepers were (ineffectual, self-righteous bureaucrats) to what Garret was (perhaps minus all the loot gathering, but whatever :D).
As the player, I always enjoyed robbing information more than valuables (reading scrolls and eavesdropping were more satisfying than picking up a pile of coins). It seems likely that Garrett feels this way too.
On a related note, it always bothered me that the enforcers were so un-keeper-like. They seemed like stealthy characters that were made un-stealthy because it was too hard to program for more than 1 thief. Perhaps, however, they represent the final death knell of the Keeper's balance. A secret order sending out assassins that worked by mowing down citizens until they got their man seems pretty dang unbalanced to me.:rolleyes: