Stimpson.J.Cat on 22/2/2002 at 16:14
Quick question that’s been bugging me since I first played DX…
The game was released here in the UK about a month after its US release so a friend and me had a little extra time to kill while waiting for it to come out.
To get our DX fix we played the demo version containing the first two missions to death… eeking out every last drop of game play (well it was good training :) ).
The question that’s always been bugging me is this…
After you’ve secured Liberty Island and arrested the NSF ‘terrorist’, a UNATCO guard appears at the top of the stairs and you get orders to report back to Manderly. If you kill this guard and then go back to Manderley’s office he asks you if you know anything about the guards death and mentions something about a thorough investigation taking place…
I never killed the guard once I played the full game but I’ve always wondered does it crop up anywhere later in the story line if you do so?
*Stimpy*
santaClaws on 22/2/2002 at 16:59
i have to admit that i have no idea. the idea of killing the guard never occured to me.
but my resonse still isn't pointless: it looks like ion storm and warren spector very much to take care of every eventuality. you can kill virtually everybody, always somebody different, certain groups of people aso and the result will always be different. i think it's impossible to explore all those possibilities without too much time at one's hands. furthermore, it destroys my feeling of a game if i can't finish it the way i want to about three times or so.
take other games for example: i read about theif that you can access the roofs of the city in almost every mission - i never caught a glimpse of this. but still, i think i have thoroughly explored the maps and i had my fun playing it. i finished it 6 times up to now.
imo you shouldn't take a game that seriously. you don't know what'll happen if you kill that guard, but you definitively know other things other people don't know. that's both the advantage and disadvantage of games which aren't that linear as they usually were a few years before. and if you regard deus ex and if you see that it'S not all linear, but not too non-linear either, imagine what you'll say in five years. it'll be impossible to explore everything in a game.
a section of games that owes its whole fascination to this aspect are online games, preferably rpgs. no one will ever see all the possible situations that can be arranged in uo, or in dark age of camelot, or i-don't-know-where. simply be content with what you get. :)
-claw
D`JK on 22/2/2002 at 19:40
No, it doesn't affect the rest of the game at all.
The point in killing that guy is to get an Assault Rifle quite a while before you could otherwise get one. Pretty useful if you're inclined towards rifles.
Stimpson.J.Cat on 22/2/2002 at 22:10
Thanks D`JK...
I guessed it wouldn't radically affect the games play / plot, but I was wondering if one of the NPC's might have made reference to it later for example:
[SPOILER]When you transmit the message for Paul or when you finally break out of the MJ12 facility and find yourself back in UNATCO... [/SPOILER]
Thanks for clearing it up... :)
*Stimpy*