teemac on 10/1/2006 at 03:51
The Pixie - my objectives screen reads identical to elkston's in the above post.
All my other FM's always finish OK (except those with known bugs) and I have several hundred played before.
If others have been able to finish, I will retry to play it again from the begining.
One note - I did escort Jemoela across the bridge to both ends of the 'T' intersection and also onto the small verandah. Nothing happened.
The first time with her, I had just under 2500 loot and as it was optional, I thought it was OK, the second time I had nearly 2600. I had also found the gate switch very early in the game and crossed the bridge myself to see what was over there. Nothing happened obviously as I had not completed any objectives yet. This might have buggered something up?
Any way, it's a great map and I'll try it again from the start.
dirtyoldman on 10/1/2006 at 12:35
Sometimes I tend to be rather childish, so I found the last of the hidden objectives: [SPOILER]In a watchhouse office you find a quill[/SPOILER]
real bad spoiler:[SPOILER]In that same building go to the ground floor and look near the watcher[/SPOILER]
read only in case of emergency[SPOILER]There's a frobbable wanted poster on the wall that doesn't seem to have any effect other than just highlighting (remember: there's still the quill in your inventory)[/SPOILER]
The Pixie on 10/1/2006 at 15:12
Oh, dear, seems like there was indeed a mistake with the objectives (thanks to teemac for spotting it, and ffox for checking through). Originally the optional objectives were all hidden; some beta-testers suggested making the ones mentioned in the tip visible, so that is what I did... but I forgot to make them option as well. I guess that by now all the beta-testers knew how to do the optional objectives, and so did them (or did not bother to read the tip), and so no one spotted the mistake.
To get around this you can either (1) not read the tip or (2) do all the visible optional objectives or (3) wait for version 1.1 in a couple of days.
Sorry for the inconvenience.
Dinksmallwood on 10/1/2006 at 15:17
This is a wonderful FM, The Pixie! :thumb: :thumb: :thumb:
I love the street-signs because whenever I get lost, one look on the next sign and one look on the map - and voila - scatterbrained Dinky knows where she is... :cheeky:
I have a few questions though:
[SPOILER]I can't find for the Builder's sake the last gem to release the Undine-staff. I have fire, water and earth. A little hint where I need to search for the last one?[/SPOILER]
I still have no idea where the Silver Cog of the Builder could be? Any hint for a poor little soul where to search?
I have a metal chassis and [SPOILER]some stonebeast poo[/SPOILER]. I guess I have to do something with both because I saw it on a sketch about [SPOILER]'dung and a crypt'. This crypt isn't the crypt under the big Mechanist church, is it? [/SPOILER]
I already was in this :eek: horrible section underneath the church.
I also already got Jemola to Bankfoot. The objective ticked off but the mission doesn't end. I play on 'No Hope'.
Well, anyway I WILL die if I can't finish my both missing optional goals about the Undine staff and about the Cog. Help!
Nightwalker on 10/1/2006 at 15:23
Dinky - Out in the courtyard, there's a ladder up to a flat rooftop. Check in the holes under the rafters for the gem you're missing.
I'm SO sorry that I missed the optional objectives bug during testing! I don't believe I read the tip before checking them. :o:(
ffox on 10/1/2006 at 15:51
Dinks: Silver Cog - switch all 4 generators on and operate the Boltzmann condenser. Then switch them off and check beside the right (E) generator.
Dung and chassis - there is a machine shop (with 2 bots in it) in the church. You can make a "key" for the crypt there.
Dinksmallwood on 10/1/2006 at 16:00
Thank you very much for the help... :D
I don't mind that the mission doesn't end without having the optional goals finished. This makes it harder and better... :devil:
Oh, I already got the key out of this machine where the two bots are - long before I found this [SPOILER]stonebeast-area[/SPOILER]... I bet the machine thought: 'Oh, that's Dinky, I better fork out the key!' :cheeky:
Clock on 10/1/2006 at 16:36
Silver Cog - [SPOILER]The generator thing might be tricky. There are only 2 valves you need to turn. But I never turned the whole thing off after, which, I guess, is why I had to hop very quickly across the metal plates. Actually, I dropped a wooden crate onto the still active plate to make getting back out easier. Didn't help though. I took some damage.[/SPOILER]
Undine - I cannot find it, let alone any gems related to it.
Secrets found
1. [SPOILER]pathway under stairs[/SPOILER]
2. [SPOILER]pathway leading from west side second floor of the church to east side second floor[/SPOILER]
3.[SPOILER]Balcony entrance at cemetary[/SPOILER]
4.[SPOILER]frobbable torch in supply room in basement kitchen at mansion[/SPOILER]
ffox on 10/1/2006 at 16:51
Quote Posted by Clock
Undine - I cannot find it, let alone any gems related to it.
Explore the courtyard and house behind Madame Zubu's.
Clock on 10/1/2006 at 18:37
Thank you ffox, that solved quite a bit for me.
That door to Usher Littlewort...are we supposed to gain access to it at any point? I'm basically finished...just have to guide Jemola to Bankfoot. But I don't want the mission to end because I haven't solved all the hidden objectives. Would this door be related to a hidden objective?
Correction...I see that I HAVE found all hidden objectives.....but I need to find 5!!! more secrets