Starker on 10/2/2015 at 04:00
Richard Garriott, Paul Neurath, and Starr Long discuss UA: [video=youtube;YXJXoHpG_NQ]https://www.youtube.com/watch?v=YXJXoHpG_NQ[/video]
242 on 13/4/2017 at 11:09
So... I see TTLG is basically almost dead now. No one interested in this game??
ZylonBane on 14/4/2017 at 00:58
There is no game until its release. It hasn't been released.
That being said, I haven't been very impressed with what they've shown so far.
242 on 14/4/2017 at 09:52
I've never played any Underworld, but I love Arx Fatalis and Legend of Grimrock 1/2, if the Ascendant will be anything close I can't imagine I won't like it.
Shadowcat on 14/4/2017 at 12:34
I'm plenty excited about Ascendant, but I have no interest in following the development process as I strongly dislike spoilers.
I'm sure there were lots of backers from TTLG, and that we're all looking forward to playing it once it's completed :)
twisty on 15/4/2017 at 00:59
Quote Posted by 242
I've never played any Underworld, but I love Arx Fatalis and Legend of Grimrock 1/2, if the Ascendant will be anything close I can't imagine I won't like it.
You should. It's fairly easy to get both of them running through DOSBox. Apart from the interface (which will take a little getting used to) you will be surprised how much better some of its internal systems are to many modern RPGs, including the ones you mentioned.
As far Ascendant is concerned, I am somewhat disappointed about how much they've revealed of the game already. The previous underworlds were always shrouded in mystery with a large focus on exploration. I'm sure that it will still have the latter but I can't recall a title where so much has been revealed about it prior to its release. As a result, I've recently tried to avoid reading any more spoiler laden material.
While I'm still looking forward to playing it, I must confess being somewhat underwhelmed by what I've seen so far.
ZylonBane on 15/4/2017 at 01:39
When you're relying so much on public funding, from a public that has become very jaded about this sort of thing, you kind of have to reveal your progress more than usual.
Brad Schoonmaker on 15/4/2017 at 03:30
Granted, I'm most likely squinting through my rose tinted glasses here, but i expect the actual game world to be immense compared to the original Underworld games. While the early games were huge by the standards of the day, these days games need to project a vivid sense of scale to hold the audience. Also, a fully fleshed out story will necessitate a truly vast underworld to explore. Arx did this quite well. I never finished it, but I was very impressed with the illusion of the world's scale. Even Skyrim did it well with Blackreach.
Quote Posted by twisty
While I'm still looking forward to playing it, I must confess being somewhat underwhelmed by what I've seen so far.
Is this in reference to the art style? (big-boned skeletons...)
I myself don't worry about the process. There are a good amount of original designers on board so I trust I will like it.
Starker on 15/4/2017 at 12:58
Hmm... I'd be impressed if they managed something on the scale of the original games.