Cardia on 22/11/2017 at 09:14
Both missions look amazing, they look practically finished, what's missing to release them?
Carrot on 22/11/2017 at 12:21
A lot of details. Brushs (room and area) have to be fixed (sometimes errors like "edge not in poly list"), some areas must be continued and need to be corrected (wrong textures etc.), the most of the buildings in the city have to be revised (because some constructions from the beginning don't look that good anymore and some built years later with better architecture). Setting some atmospheric lights and sounds. A whole story is missing. The maps have to be filled with life. Needable items have to be placed. There are so many details that I just can't think of anything. In the current state you need one hour at least to discover everything (without paying attention to guards or collecting loot - it doesn't exist yet except a few people). And the problem is that I havn't the biggest knowledge about dromed - I can build nice maps, but that's it.
If the maps will be technically corrected I want to be continue and finish the construction. Random_Taffer takes at first a look at the maps. Maybe he can correct them and then we will see.
trefoilknot on 22/11/2017 at 16:46
Really incredible work! I'd be very interested in teaming up with a talented builder such as yourself, (though I'm not a "crazy dromed-editor-guy"). But at present it comes across like you're looking for someone to do the grunt work (roombrushing, fixing polys, re-texturing, etc...), and I think most people would be more amenable to an equal partnership. Maybe this is what you're looking for, but if so, that isn't apparent from your posts.
Splitting up responsibilities according to skillsets is a very reasonable thing to do (e.g., one person specializes in building while the other work on scripting), but are you looking for someone to help you realize *your* vision? Or a joint vision?
Lastly, DromEd scripting can be very daunting. But if you keep your ideas simple, it's quite possible to learn everything you need to know to make a very enjoyable mission. Start by looking at other FM's that have done things that you found cool. See how they rig it up. Then experiment! People on the forums are very helpful as well, as long as you show you've put in the work yourself before posting.
Best of luck! And again, I'd love to team up on a project with a talent of your caliber. Especially since building is not my strong-suit :) But only on a true joint venture.
-Terra- on 22/11/2017 at 18:37
Nice FMs Carrot, looks really beautiful. In the Video right, there is the Name Suselsahne. I know this Name for many Years, long time.. Great to see you here. :)
I hope you can find some Taffers to finish this beauty. Good Luck. :thumb:
Carrot on 22/11/2017 at 21:12
@trefoilknot: I'm always open to suggestions and new ideas and as I wrote at the beginning of this thread, I have only a few ideas and no complete story so far. That's why I want a collaboration as you describe it. Of course I need someone to do the "grunt work" because I can't. But whoever this is, he/she can and should, of course, also integrate ideas.
It's been years since I last worked intensively with dromed. As you suggest, I already took a look to other missions and used to do a lot of copying and experimenting. There were many maps I built, but they don't exist anymore. I know the basics how it works. But first, it would take a very long time to teach me that, and secondly, as you say, it's much more helpful and meaningful to form a team.
That's why I would like to include you in the team! :) What exactly would you like to do in a project like this?
@Terra: Yes, it's me, Suselsahne. Hallöchen und danke! :D
-Terra- on 22/11/2017 at 21:50
How Many FMs are you planning? This two Missions or more? It is a good thing to create a Team and building together FMs but the First thing is to create a Story. This is the first brick of a house, you know what I mean. :)
And nobody is perfect with scripting or other techniques in NewDark,, and it's OK looking in other FM and copy the things to learn. I have a little book and write all done, so I can take a look what I need. :)
I love Grunt Work, i can build thousands of buildings and rooms and fill at with objects and other things. :thumb:
trefoilknot on 22/11/2017 at 21:53
I'm happy to help with story development and writing readables. If you want to incorporate any puzzle/riddle aspects, that would be my strong-suit; of course, not everyone likes this. If you haven't, give my mission, Bertrand's Forgotten Tomb, a try. See if you like my style. If not, no problem---I don't take it personally. :) But there's no sense trying to work together if our styles don't mesh. (
http://www.ttlg.com/forums/showthread.php?t=148247)
I'm also competent with all the inner riggings of DromEd, but far from a master. I know all the essentials of how to bring a mission to life (objectives, AI/patrols, linking keys to doors, coding up combo locks, basic S/R work, basic trap work, etc...) If you need someone to do anything really fancy, I'm not your guy... YET! I'm getting better week by week.
If you're interested, shoot me a PM and we can discuss in more detail. We can assess whether we're on the same page stylistically. Either way, I love your screenshots, and I hope they get brought to life at some point. I can see myself having a lot of fun romping around those beautifully crafted environs.
gigagooga on 22/11/2017 at 22:56
Hell yeah! If you need any help with the audio/custom made sounds and or ambients, in the mission(s), i'm happy to help!
PinkDot on 23/11/2017 at 00:13
Wow! Looking great. Somebody definitely has to look after this and come up with some story for this environment.
Carrot on 23/11/2017 at 11:29
@Terra: Yes, I know... It's not that I don't know how it works. As I was beginning with Dromed in 2007/2008 I had an idea. Then I built a lot and paused half a year and started again und paused again. And this over years. And in this years my architectural style developed and I rejected my ideas I had before and there was a hard disk crash and I lost some of my missions. It was luck the city still existed and I had a new idea of a castle in the snow... And here I am with two missions without a finished story.
@trefoilknot: I will take a look into your mission today evening and write you a PM soon. :)
@gigagooga: Thanks a lot for your offer! But Child of Karras still creates the ambient sounds and music for me. :)