henke on 3/3/2015 at 17:57
(
http://unity3d.com/5) IS OUT!
[video=youtube;AJ6Mkx1KEns]https://www.youtube.com/watch?v=AJ6Mkx1KEns[/video]
I just got done downloading UE4 a moment ago and now Unity 5 is out? This is almost too much! I'm like an indie dev in a candy store where the candy is made out of free videogame development platforms!
Downloading now, or at least trying to. The Unity website is getting slammed. Will report back on how it feels in comparison to ol' 4.6.3 once I've tried it out.
Pyrian on 3/3/2015 at 19:41
My morning: "Ugh, why are the Unity on-line docs loading so slowly today? ... Oh!" Lol.
I'm actually still on 4.5.1f3. Hrm. I had a rocky time updating from 4.3 last year. Not sure how eager I am to go through that again.
Yakoob on 3/3/2015 at 22:07
I know what you mean Pyrian, kinda in the same boat. I'm a bit hesitatnt to update since my 3rd party UI system has dropped support a while back, so I'm worried it may break everything. And I don't know if I really want to redo everything using UnityUI
Quote Posted by henke
Will report back on how it feels in comparison to ol' 4.6.3 once I've tried it out.
Do tell, really curious to hear.
demagogue on 3/3/2015 at 22:40
Quote Posted by henke
I just got done downloading UE4 a moment ago and now Unity 5 is out?
Me too, right before I posted in the 'What are you Making' thread resurrecting an old project a few days ago. I guess it's good I didn't get far, so I can just reset up with U5 relatively painlessly, or no more pain than resetting up with U4 was already.
Fafhrd on 4/3/2015 at 01:23
Tempted to see if Rocket Blocks will transfer to it painlessly. And I'll finally be able to see this profiler that so many people say is so great.
Pyrian on 4/3/2015 at 02:55
Quote Posted by Fafhrd
And I'll finally be able to see this profiler that so many people say is so great.
Gotta admit, the profiler is high on my want list, too. It's like, which optimizations do I really
need to do?
demagogue on 4/3/2015 at 11:34
Well you can definitely tell the new lighting with the new version. It has some kind of bloom pumped up with the default lighting, and the color or something was changing with the fall-off, as if there's some ambient occlusion or whatever in there too.
It's actually not great for my project because it's top-down on a stylized map, almost a glorified boardgame, so I need more of a flat lighting. I'll have to see how to turn the lighting effects off, or at least how to control them.
henke on 4/3/2015 at 18:13
Moving Stilt Fella over to Unity 5 mostly seems to be working. InteractiveCloth is gone though, so I'm gonna have to remake the finish line (and the cape of the secret unlockable character "Ostrich Man") using Cloth or SkinnedCloth or something. Also the Configurable Joints I'm using for the stilt physics seems to have been changed slightly so the movement is a bit off, re-configuring that right now.
henke on 5/3/2015 at 15:58
Agh, seems like tearable cloth is (
http://docs.unity3d.com/Manual/UpgradeGuide5-Physics.html) one of the things that are gone in the new version. Apparently cloth physics have been completely rewritten to perform better and be more stable, but tearing is no longer supported. I use InteractiveCloth for the finish line in my game. The character pushing his torso against the line until it tears in two signals completion of the level. It's nothing the game
needs. There are certainly simpler ways of doing it. But I like it enough that I'll stick with 4.6.3 until I'm done with this game. Will move on to 5 for my next project.
Luckily you can have both 4.6.3 and 5 installed at the same time.
Yakoob on 7/3/2015 at 07:59
I just learned the U5 gives you all the Pro features for free now, no need for subscription/fees until you publish. Needless to say, I am going to be switching as soon as I can, and hope it doesn't majorly break everything like henke's :p