john9818a on 9/8/2014 at 05:52
In two instances I found invisible objects in my mission in progress. For a few days I had a hard time figuring out what they were... :o I could bump into them, hit them, and even climb on top of them but could never see them... until today. After I KO a guard carrying a lamp I climbed up onto the object and looked down to see that it was the lamp the guard was carrying.
I'm guessing that was the original location that I created the lamp at, and CreatureAttaching moves the lamp to the guard but Dromed doesn't move the physical object or something. I tested this by moving the lamp off the map and then nudging the guard so that the lamp moved back to the guard's hand. Back into game mode I found that the invisible lamp was no longer there. To be sure I tried the same process on the other guard and sure enough the invisible object was gone. :)
So the solution is to create objects that are to be CreatureAttached off the map or somewhere that will not interfere with the player or AI movement. :thumb:
AntiMatter_16 on 9/8/2014 at 18:52
You should be able to just change the physics type to "none", so attached objects have no physics.
john9818a on 9/8/2014 at 20:11
I suppose I could but I'd rather save the extra step and just create the object out of the way. :)
ZylonBane on 9/8/2014 at 20:34
This is exactly why everyone should occasionally play through their mission with display of physics models and object names turned on.
john9818a on 10/8/2014 at 00:41
Sounds like a good plan ZB! :thumb: