Fafhrd on 23/3/2014 at 19:36
Quote Posted by Renzatic
The real interesting thing are the connotations that the editor will work with any UE4 based game regardless of the amount of changes made to the source code.
I'm not really getting that. If they've made a bunch of core source code alterations (like, say, significant renderer customizations) and haven't either put them up as a fork of the UE4 github, or submitted them to be synced into trunk, would those changes necessarily be contained in the Project package?
Nameless Voice on 23/3/2014 at 23:36
I hadn't watched that video before, only some of the specific feature ones.
Wow. Very impressive.
I especially liked the way the railings had been scripted to dynamically resize themselves to the appropriate number of support bars.
Avalon on 24/3/2014 at 16:14
This appeals to my weaknesses in all the right ways. I don't even know if I'll use it, but I'm just "what if" enough to probably give them my money anyway. Very cool stuff.
Pyrian on 24/3/2014 at 16:47
All this makes Unity seem relatively expensive all of a sudden.
Renzatic on 26/3/2014 at 18:05
Quote Posted by Fafhrd
I'm not really getting that. If they've made a bunch of core source code alterations (like, say, significant renderer customizations) and haven't either put them up as a fork of the UE4 github, or submitted them to be synced into trunk, would those changes necessarily be contained in the Project package?
I've looked for more evidence of this, and haven't seen anything about being able to use vanilla UE4 to open up games with heavily edited source code. I think this might just be a case of me reading too much into too little.
On another note, (
http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/) I'm thinking about playing around with this. It's not one-click for instant awesome, since it still does require a good bit of work on your part to churn something game ready out, but there's so much potential here, I gotta try it.
Yakoob on 27/3/2014 at 05:06
hmm the UE4 does seem damn nice. Too bad I already sank 4months into Unity dev :p
Pyrian on 27/3/2014 at 07:31
Well, Unity is very cross-platform, so that's nice. ...Been driving me a bit batty, I won't deny. Just today I wanted to look at the Tower Defense example code, so I went to d/l it, and it opened up my last project and imported everything right into it... I lost all my inputs, layers, and sorting layers, and had to clean all the assets out. Yuck.
Shadowcat on 27/3/2014 at 09:15
Use version control? And back things up? Yeah??
Pyrian on 27/3/2014 at 15:08
My daily backup would've cost me more work than the manual cleanout. I'm not clear on Unity version control - a bit annoying to even have to think about, having come off of platforms that have no way of NOT doing it.
And keep in mind that this process opened my project, modified my project, and overwrote my project, all in one step.